Paul Strack
First Post
Does everyone actually use skill challenges? I find this to be such a boring way to do things. Some of them from adventures are really stupid. One was like 7 sucesses before 5 failures. We failed like three times in a row, and the rolling really took too much time. Just skip the stupid skill challenges unless your players are really into rolling dice, just have them tell you what they want to do, such as a tracking check, or intimidate, whatever, then roll.
I use skill challenges pretty extensively, one or two every adventure, and find they work pretty well. It takes some practice to figure out how to use them correctly, but I really enjoy them, as do my players.
The big advantage of skill challenges is that they are a well-defined system where the PCs have a real chance of succeeding or failing. The DM has to account for both possibilities in adventure, and have branches in the adventure for both options.
Good skill challenges also helps short-circuit the "death by planning" problem. These days, I give the players 10 or 15 minutes to come up with a general plan for doing something, then turn the execution of the plan into a skill challenge. Because the players know there is a clear framework determining their success or failure, they don't feel the need to micro-manage all the planning details. They can still be creative and clever during the execution of the plan, with cool ideas giving them a bonus to the individual skill checks within the challenge.