Just took the time to read it. Quite clever. The main improvement I'd think to make to it would be to expand the input to accept 5 distinct skill ratings and generate the probabilities for the 120 (5!) possible initiative orderings. (...and then I'd be tempted to accept party skill lists for party size n and generalize it to solve for n! initiative orderings...)DClown said:baudot the algorithm i posted will calculate the probability of success given a DC, number of successes required, number of failures allowed, and varying skill levels. Is that what you are asking for?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.