LostSoul
Adventurer
Acting it out is cool.
Rolling dice is cool, too.
What I like best is when rolling the dice enhances the acting.
It comes down to making each roll matter so that we don't know what's going to happen until we roll the dice, and we are invested on the outcome of each action.
I have to think more about how this applies to skill challenges. There is some interesting stuff going on there - not just failure and success of the whole challenge, but also the fact that the DM doesn't roll.
What I'm thinking is that the DM pushes forward something volitile, a situation ready to explode, something that cannot be ignored; the player responds by doing something kick-ass; the dice resolve the action and change the situation; and the overall success and failure determines how things finally end up, when the situation is resolved (but not how).
Hopefully from what actions the PCs have taken, how the situation has changed over the course of the challenge, we have a new situation that we want to explore.
Rolling dice is cool, too.
What I like best is when rolling the dice enhances the acting.
It comes down to making each roll matter so that we don't know what's going to happen until we roll the dice, and we are invested on the outcome of each action.
I have to think more about how this applies to skill challenges. There is some interesting stuff going on there - not just failure and success of the whole challenge, but also the fact that the DM doesn't roll.
What I'm thinking is that the DM pushes forward something volitile, a situation ready to explode, something that cannot be ignored; the player responds by doing something kick-ass; the dice resolve the action and change the situation; and the overall success and failure determines how things finally end up, when the situation is resolved (but not how).
Hopefully from what actions the PCs have taken, how the situation has changed over the course of the challenge, we have a new situation that we want to explore.