pukunui
Legend
Hi all,
I don't have the books. Just thought I'd get that out there.
I don't know if this has been brought up already or not but after reading a number of people complaining about how the books are like 90% combat-oriented, I was thinking about ways of injecting more "roleplay" options. One thing I came up with was making up an optional Skill Challenge for every potential combat so that every encounter could go either way - PCs can either try to sweet-talk/bluff/intimidate/whatever their way out of a fight or just get right down to the nitty-gritty if they wish. Now, I admit that there will be instances where this might not work -- there will be times where the monster isn't interested in talking. It just wants to kill you. But that doesn't automatically preclude a Skill Challenge of some kind (perhaps more physical skills could be used to try to avoid the monster or something).
Anyway, so what I'm wondering is ... if I were to do something like that -- whip up an encounter so that it can either be a Skill Challenge or a Fight (or, I suppose, to put it another way, you'd make it a Skill Challenge first and then make combat the penalty for failure), would I make the complexity of the Skill Challenge such that the XP for it equals the XP the PCs would theoretically get for just defeating the monsters in combat? Is it as simple as that?
Thanks in advance.
Cheers,
pukunui
I don't have the books. Just thought I'd get that out there.
I don't know if this has been brought up already or not but after reading a number of people complaining about how the books are like 90% combat-oriented, I was thinking about ways of injecting more "roleplay" options. One thing I came up with was making up an optional Skill Challenge for every potential combat so that every encounter could go either way - PCs can either try to sweet-talk/bluff/intimidate/whatever their way out of a fight or just get right down to the nitty-gritty if they wish. Now, I admit that there will be instances where this might not work -- there will be times where the monster isn't interested in talking. It just wants to kill you. But that doesn't automatically preclude a Skill Challenge of some kind (perhaps more physical skills could be used to try to avoid the monster or something).
Anyway, so what I'm wondering is ... if I were to do something like that -- whip up an encounter so that it can either be a Skill Challenge or a Fight (or, I suppose, to put it another way, you'd make it a Skill Challenge first and then make combat the penalty for failure), would I make the complexity of the Skill Challenge such that the XP for it equals the XP the PCs would theoretically get for just defeating the monsters in combat? Is it as simple as that?
Thanks in advance.
Cheers,
pukunui