Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Skill Challenges in 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Warbringer" data-source="post: 6177400" data-attributes="member: 14391"><p>Agreed. </p><p></p><p>The system needs to support complex checks, attrition, and consequences. Just like combat*. If combat is essentially a number of successes to reduce a challenge to being a non-challenge while risking consequence each round you fail to do that, (ie hit something until it fall over or you fall over), non-combat challenges should likewise in a metagame framework.</p><p></p><p>I think the second effort at SCs, and many houserules, get this. So challenges that are ongoing cause healing surge loss, hit point damage, or increased risk in the next combat encounter (this is my houserule, similar to a doompool). Maybe where skill check DCs are listed, typical consequences should be listed for ongoing risks and outcomes.</p><p></p><p>I don't want all skill checks to be pass/fail. To me that is boring and a reason that combat is not resolved against that type of mechanic </p><p></p><p>----</p><p><span style="font-size: 10px">*A big part of it is that in D&D there is always advanced, detailed combat level rules with targets (AC, Defenses, Damage) and attrition (HPs), while is non-combat challenges they are almost hand waived. When there is an attempt to use more complex systems (eg SC) there simply isn't enough explanation (compared to the rules for combat) or to be honest play testing to ensure balance and fun. This means DMs have to work out how to do it anyway.</span></p></blockquote><p></p>
[QUOTE="Warbringer, post: 6177400, member: 14391"] Agreed. The system needs to support complex checks, attrition, and consequences. Just like combat*. If combat is essentially a number of successes to reduce a challenge to being a non-challenge while risking consequence each round you fail to do that, (ie hit something until it fall over or you fall over), non-combat challenges should likewise in a metagame framework. I think the second effort at SCs, and many houserules, get this. So challenges that are ongoing cause healing surge loss, hit point damage, or increased risk in the next combat encounter (this is my houserule, similar to a doompool). Maybe where skill check DCs are listed, typical consequences should be listed for ongoing risks and outcomes. I don't want all skill checks to be pass/fail. To me that is boring and a reason that combat is not resolved against that type of mechanic ---- [SIZE=2]*A big part of it is that in D&D there is always advanced, detailed combat level rules with targets (AC, Defenses, Damage) and attrition (HPs), while is non-combat challenges they are almost hand waived. When there is an attempt to use more complex systems (eg SC) there simply isn't enough explanation (compared to the rules for combat) or to be honest play testing to ensure balance and fun. This means DMs have to work out how to do it anyway.[/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Skill Challenges in 5E
Top