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General Tabletop Discussion
*Dungeons & Dragons
Skill Challenges in 5E
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<blockquote data-quote="dmccoy1693" data-source="post: 6177714" data-attributes="member: 51747"><p>It was just a quick example. If I was writing up a skill challenge for an adventure, I'd put in considerable more possibilities. </p><p></p><p></p><p></p><p>That is, IMO, exactly what skill challenges are meant to avoid. One check, if you roll bad, oh well, you lose. If you have a series of rolls, you can figure out something to help you and give you a bonus if they are not going your way. That is, IMO, the single biggest reason why 3.5's skill system sucked. Combat would be a multi-round, multi-roll affair, but all skill checks were a one and done. If you failed, sucks to be you. </p><p></p><p></p><p></p><p>Only if you want to suffer the consequences. If you're a half orc with advantage on intimidate checks, you can try to intimidate Lord Mumblename, but it will get you sent to the stockade. Are you expecting to set out to stop the orc raiders right away or will the party delay for a day, cause the village of Somewheresville to be burned to the ground. All because the player went with the biggest bonus. </p><p></p><p>Like I said, I did a quick write up; if this were for an actual adventure, I'd put more into it.</p><p></p><p></p><p></p><p>We're on the same page as far as the advantages a skill challenge. I just don't see your argument for the single skill check. Single checks are not my thing. Hence why I was making a case for the skill challenge.</p></blockquote><p></p>
[QUOTE="dmccoy1693, post: 6177714, member: 51747"] It was just a quick example. If I was writing up a skill challenge for an adventure, I'd put in considerable more possibilities. That is, IMO, exactly what skill challenges are meant to avoid. One check, if you roll bad, oh well, you lose. If you have a series of rolls, you can figure out something to help you and give you a bonus if they are not going your way. That is, IMO, the single biggest reason why 3.5's skill system sucked. Combat would be a multi-round, multi-roll affair, but all skill checks were a one and done. If you failed, sucks to be you. Only if you want to suffer the consequences. If you're a half orc with advantage on intimidate checks, you can try to intimidate Lord Mumblename, but it will get you sent to the stockade. Are you expecting to set out to stop the orc raiders right away or will the party delay for a day, cause the village of Somewheresville to be burned to the ground. All because the player went with the biggest bonus. Like I said, I did a quick write up; if this were for an actual adventure, I'd put more into it. We're on the same page as far as the advantages a skill challenge. I just don't see your argument for the single skill check. Single checks are not my thing. Hence why I was making a case for the skill challenge. [/QUOTE]
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