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*Dungeons & Dragons
Skill Challenges in 5E
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<blockquote data-quote="Dausuul" data-source="post: 6177752" data-attributes="member: 58197"><p>The skill challenge mechanic as presented in the 4E books is a framework, a skeleton. It's not a working system by itself. I have seen skill challenges run strictly as presented in the book, and they're the most boring thing you can imagine. People just pick their best applicable skills and roll dice till the DM says it's over. </p><p></p><p>Now, you can build some quite nice scenarios on top of the skill challenge framework. The sample challenges in the DMG offer some good ideas. But none of those examples is a plain, roll-till-you're-done skill challenge. They all introduce a variety of mechanics for different skills to shape the scenario in different ways. Compare that to the combat system; if you just set your XP budget and throw together some monsters out of the Monster Manual*, you may not have a nail-biting thriller of an encounter that the players will remember forever, but you'll have a decent hackfest.</p><p></p><p>If 5E wants to take that skeleton and put some meat on it, I'd like to see what they do with it. But I'm not all that enthusiastic about replicating what was in 4E.</p><p></p><p>[SIZE=-2]*Well, the Monster Manual 3 or later.[/SIZE]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6177752, member: 58197"] The skill challenge mechanic as presented in the 4E books is a framework, a skeleton. It's not a working system by itself. I have seen skill challenges run strictly as presented in the book, and they're the most boring thing you can imagine. People just pick their best applicable skills and roll dice till the DM says it's over. Now, you can build some quite nice scenarios on top of the skill challenge framework. The sample challenges in the DMG offer some good ideas. But none of those examples is a plain, roll-till-you're-done skill challenge. They all introduce a variety of mechanics for different skills to shape the scenario in different ways. Compare that to the combat system; if you just set your XP budget and throw together some monsters out of the Monster Manual*, you may not have a nail-biting thriller of an encounter that the players will remember forever, but you'll have a decent hackfest. If 5E wants to take that skeleton and put some meat on it, I'd like to see what they do with it. But I'm not all that enthusiastic about replicating what was in 4E. [SIZE=-2]*Well, the Monster Manual 3 or later.[/SIZE] [/QUOTE]
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Skill Challenges in 5E
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