Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Skill Challenges in 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6177950" data-attributes="member: 42582"><p>The parameters that shape D&D combat - hit points, position, method of attack, etc - are first and foremost mechanical. While they do have meaning in the fiction ("Hey, I'm over here!" "Whoa, did you see how hard that thing hits?"), in combat resolution that is generally subordinate to their mechanical significance.</p><p></p><p>In a skill challenge, as presented in 4e and modelled on comparable mechanics from other RPGs, the decisions that the players take are not primarily mechanical. They are primarily decisions that change the fiction. These changes in the fiction then open up new options. So, for instance, if I say something polite to the duke, and he accepts my compliment, then I can now ask for an alliance. Whereas if I say something fierce to the duke, and he is shaken by that, then I can now demand his aid. Resolving a skill challenge is about the interplay between the GM's narration of new fictional circumstances in response to successful or failed checks, and the players leveraging those new fictional circumstances in the directions that they want. The logic is that of story and genre, not mechanics and tactics.</p><p></p><p>That's also how a GM stops spamming (if s/he is so inclined): you frame the fiction so that the player can only get what s/he wants by having his/her PC try something different.</p><p></p><p>That's exactly what a skill challenge is. But the change isn't (generally) a change in mechanical circumstances like it would be in combat - for instance, "I'm now two squares away and so the ogre won't get OAs when I use a ranged attack against it - cool, I draw my bow").</p><p></p><p>Rather, it's a change in narrative/fictional circumstances, which then allows use of a different option. For instance, "Cool - you've got the duke to agree that he's a man of action, not just a man of words. I'm going to show him that I'm a man of action, too - I thump my mug on the table and leap to my feet, flexing my muscles and yelling "Now is the time to sally forth!". That's the sort of play in a skill challenge that lets the fighter use Athletics to succeed in persuading the duke to support the party in its fight against the goblins.</p><p></p><p>I don't think those skill challenges are being run strictly as presented in the 4e DMG. They don't seem to be adhering to the instructions on p 74:</p><p></p><p style="margin-left: 20px">You describe the environment, listen to the players’ responses, let them make their skill checks, and narrate the results.</p><p></p><p>In paticular, the narration of the results to feed into subsequent checks seems to have been missed out.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6177950, member: 42582"] The parameters that shape D&D combat - hit points, position, method of attack, etc - are first and foremost mechanical. While they do have meaning in the fiction ("Hey, I'm over here!" "Whoa, did you see how hard that thing hits?"), in combat resolution that is generally subordinate to their mechanical significance. In a skill challenge, as presented in 4e and modelled on comparable mechanics from other RPGs, the decisions that the players take are not primarily mechanical. They are primarily decisions that change the fiction. These changes in the fiction then open up new options. So, for instance, if I say something polite to the duke, and he accepts my compliment, then I can now ask for an alliance. Whereas if I say something fierce to the duke, and he is shaken by that, then I can now demand his aid. Resolving a skill challenge is about the interplay between the GM's narration of new fictional circumstances in response to successful or failed checks, and the players leveraging those new fictional circumstances in the directions that they want. The logic is that of story and genre, not mechanics and tactics. That's also how a GM stops spamming (if s/he is so inclined): you frame the fiction so that the player can only get what s/he wants by having his/her PC try something different. That's exactly what a skill challenge is. But the change isn't (generally) a change in mechanical circumstances like it would be in combat - for instance, "I'm now two squares away and so the ogre won't get OAs when I use a ranged attack against it - cool, I draw my bow"). Rather, it's a change in narrative/fictional circumstances, which then allows use of a different option. For instance, "Cool - you've got the duke to agree that he's a man of action, not just a man of words. I'm going to show him that I'm a man of action, too - I thump my mug on the table and leap to my feet, flexing my muscles and yelling "Now is the time to sally forth!". That's the sort of play in a skill challenge that lets the fighter use Athletics to succeed in persuading the duke to support the party in its fight against the goblins. I don't think those skill challenges are being run strictly as presented in the 4e DMG. They don't seem to be adhering to the instructions on p 74: [indent]You describe the environment, listen to the players’ responses, let them make their skill checks, and narrate the results.[/indent] In paticular, the narration of the results to feed into subsequent checks seems to have been missed out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Skill Challenges in 5E
Top