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Skill Challenges in 5E
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<blockquote data-quote="Libramarian" data-source="post: 6179896" data-attributes="member: 6688858"><p>[MENTION=2303]Starfox[/MENTION], your post all makes sense to me, but the way I see it the reason that you had trouble with skill challenges is because you and your group approached noncombat scenes as challenges to be won or lost, with character success being associated with player pleasure and character failure being associated with player punishment. I know what that's like because my group plays in the same way. I think most D&D groups play in this mode most of the time. I don't think skill challenges work well in this mode--freeform play with a "referee"-style DM is better. But I can see skill challenges being valuable if you approach them in more of a story-oriented style where there's not so much pressure on the players to "beat" the skill challenge because they know that the DM is going to try to make the failure results just as interesting and stimulating as the success results. I wouldn't mind it if 5e had a skill challenge analogue as long as the text is way more specific about how and when to use them and doesn't try to present them as part of the core game.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 6179896, member: 6688858"] [MENTION=2303]Starfox[/MENTION], your post all makes sense to me, but the way I see it the reason that you had trouble with skill challenges is because you and your group approached noncombat scenes as challenges to be won or lost, with character success being associated with player pleasure and character failure being associated with player punishment. I know what that's like because my group plays in the same way. I think most D&D groups play in this mode most of the time. I don't think skill challenges work well in this mode--freeform play with a "referee"-style DM is better. But I can see skill challenges being valuable if you approach them in more of a story-oriented style where there's not so much pressure on the players to "beat" the skill challenge because they know that the DM is going to try to make the failure results just as interesting and stimulating as the success results. I wouldn't mind it if 5e had a skill challenge analogue as long as the text is way more specific about how and when to use them and doesn't try to present them as part of the core game. [/QUOTE]
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