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General Tabletop Discussion
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Skill Challenges in 5E
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<blockquote data-quote="pemerton" data-source="post: 6179906" data-attributes="member: 42582"><p>I see what you're saying, although my players are still pretty keen on winning, and I think 4e is less forceful in putting on this sort of "fail forward" pressure than (say) Burning Wheel (as came out, I think, on our Burning Wheel thread a little while ago).</p><p></p><p>Even more than the players, I think one key for successful skill challenges is the <em>GM</em> being relaxed about things unfolding differently from how s/he may have envisaged. So for instance in my example above, I as GM have to be prepared to let the PCs cleanse the angels once the players hit upon that plan (and assuming that their mechanical attempt at realising it succeeds), and be ready to make sure the game remains interesting and challenging even though the PCs no longer have corrupted paranoid angels to deal with.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6179906, member: 42582"] I see what you're saying, although my players are still pretty keen on winning, and I think 4e is less forceful in putting on this sort of "fail forward" pressure than (say) Burning Wheel (as came out, I think, on our Burning Wheel thread a little while ago). Even more than the players, I think one key for successful skill challenges is the [I]GM[/I] being relaxed about things unfolding differently from how s/he may have envisaged. So for instance in my example above, I as GM have to be prepared to let the PCs cleanse the angels once the players hit upon that plan (and assuming that their mechanical attempt at realising it succeeds), and be ready to make sure the game remains interesting and challenging even though the PCs no longer have corrupted paranoid angels to deal with. [/QUOTE]
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