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Skill Challenges in 5E
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<blockquote data-quote="Starfox" data-source="post: 6179940" data-attributes="member: 2303"><p>I can accept the goals [MENTION=17640]Ibram[/MENTION]arian and [MENTION=42582]pemerton[/MENTION] set up for skill challenges are good goals, but it is not goals the rules promoted.</p><p></p><p>Failed challenge = no xp = fail</p><p></p><p>And unlike combat, where everything contributes (even if it is just to be there and soak damage), the rules for skill challenges made failed rolls a NEGATIVE contribution. Hence the "one PC rolls all" mentality. This was the very first thing I (and my players) noticed reading those rules.</p><p></p><p>And when it did not encourage one PC does all, it instead encouraged PCs acting along completely different tracks. The worst case of that was a short skill challenge; a group of NPCs were holed up in a room, behind a spiked door. There were two obvious tactics; talk, or pull down the door. One player tried the one, one tried the other... Chaos ensued.</p><p></p><p>One thing I DID like about skill challenges was how they could be used as a means to substitute combat scenes, keeping the xp reward. It was super easy to create a social/sneak skill challenge that substituted for a fight, with the same xp reward. And the worst thing that could happen in this case was that you got a fight anyway, which was not so bad.</p></blockquote><p></p>
[QUOTE="Starfox, post: 6179940, member: 2303"] I can accept the goals [MENTION=17640]Ibram[/MENTION]arian and [MENTION=42582]pemerton[/MENTION] set up for skill challenges are good goals, but it is not goals the rules promoted. Failed challenge = no xp = fail And unlike combat, where everything contributes (even if it is just to be there and soak damage), the rules for skill challenges made failed rolls a NEGATIVE contribution. Hence the "one PC rolls all" mentality. This was the very first thing I (and my players) noticed reading those rules. And when it did not encourage one PC does all, it instead encouraged PCs acting along completely different tracks. The worst case of that was a short skill challenge; a group of NPCs were holed up in a room, behind a spiked door. There were two obvious tactics; talk, or pull down the door. One player tried the one, one tried the other... Chaos ensued. One thing I DID like about skill challenges was how they could be used as a means to substitute combat scenes, keeping the xp reward. It was super easy to create a social/sneak skill challenge that substituted for a fight, with the same xp reward. And the worst thing that could happen in this case was that you got a fight anyway, which was not so bad. [/QUOTE]
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