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Skill Challenges in 5E
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<blockquote data-quote="Warbringer" data-source="post: 6180739" data-attributes="member: 14391"><p>I'm sure it was a houserule (as I believe in 1e RAW you can't shoot into combat) but the magic-user killed the cleric by shooting into combat, and yes, it was conveyed that touching a crossbow again could have major consequences for him.</p><p></p><p>But I think that you need to extend the frame a little to see that poor combat characters engaging in combat to cause penalties that impact the success of the outcome of the combat, for while they may not cause "failures" that threaten the success of the outcome, they can cause consequences or complications. Most notably, combat throughout th aventuring day is a war of attritition, namely hit point damage done to win the combat vs. hit point damage taken that requires the use of healing resources. A Wizard who is doing 5 hit points of damage to every 10 he takes is impeding the warrior who does 20 to every 10 as the healing resources become inefficiently used. </p><p></p><p>In terms of many of the concerns with Skill Challenges I agree with quite a few of them and have houserules for them: all our SCs do have a countdown clock of some sort, consequences can kick in at each failure, though the challenge continues, the group can choose to go beyond 3 failures accepting greater consequences, the group also descides narratively first how they want to engage with the SC, the skills and checks support that narration from an outcome purpose only</p></blockquote><p></p>
[QUOTE="Warbringer, post: 6180739, member: 14391"] I'm sure it was a houserule (as I believe in 1e RAW you can't shoot into combat) but the magic-user killed the cleric by shooting into combat, and yes, it was conveyed that touching a crossbow again could have major consequences for him. But I think that you need to extend the frame a little to see that poor combat characters engaging in combat to cause penalties that impact the success of the outcome of the combat, for while they may not cause "failures" that threaten the success of the outcome, they can cause consequences or complications. Most notably, combat throughout th aventuring day is a war of attritition, namely hit point damage done to win the combat vs. hit point damage taken that requires the use of healing resources. A Wizard who is doing 5 hit points of damage to every 10 he takes is impeding the warrior who does 20 to every 10 as the healing resources become inefficiently used. In terms of many of the concerns with Skill Challenges I agree with quite a few of them and have houserules for them: all our SCs do have a countdown clock of some sort, consequences can kick in at each failure, though the challenge continues, the group can choose to go beyond 3 failures accepting greater consequences, the group also descides narratively first how they want to engage with the SC, the skills and checks support that narration from an outcome purpose only [/QUOTE]
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