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General Tabletop Discussion
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Skill Challenges in 5E
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<blockquote data-quote="Blackbrrd" data-source="post: 6180997" data-attributes="member: 63962"><p>Issues I think we have identified with the current skill challenges/skills in 4e are as follows:</p><p>- Skills are very stat dependant (more so than anything to do with combat)</p><p>- Some classes have a very limited number of useful skills</p><p>- Metaing skill challenges without a built in timer of some sort makes it so only the best PC in a party should roll for a certain skill check</p><p>- Skill challenges easily become a simple, boring mini-game within the game with nowhere of the complexity of a combat</p><p>- More or less binary outcome</p><p>- Skill challenges as an encounter</p><p></p><p>Not sure on how to fix any of these issues, maybe the best way would be to drop the: "instead of a combat encounter you can create a skill challenge encounter". As I mentioned earlier, I think skill challenges should have a broader scope where you have several goals you can accomplish and not be tied to a single encounter.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6180997, member: 63962"] Issues I think we have identified with the current skill challenges/skills in 4e are as follows: - Skills are very stat dependant (more so than anything to do with combat) - Some classes have a very limited number of useful skills - Metaing skill challenges without a built in timer of some sort makes it so only the best PC in a party should roll for a certain skill check - Skill challenges easily become a simple, boring mini-game within the game with nowhere of the complexity of a combat - More or less binary outcome - Skill challenges as an encounter Not sure on how to fix any of these issues, maybe the best way would be to drop the: "instead of a combat encounter you can create a skill challenge encounter". As I mentioned earlier, I think skill challenges should have a broader scope where you have several goals you can accomplish and not be tied to a single encounter. [/QUOTE]
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