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General Tabletop Discussion
*Dungeons & Dragons
Skill Challenges in 5E
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<blockquote data-quote="Radiating Gnome" data-source="post: 6181051" data-attributes="member: 150"><p>I like these additions. </p><p></p><p>In the case of a RP challenge like the one you've detailed, I think that a Next implementation would probably want to be written much more narratively, and with the structural underpinnings a lot less front and center - by which I mean, don't explicitly start with "5 successes before 3 failures".</p><p></p><p>An alternative might describe the situation but instead of that obvious rules structure, just explain "it will require about five major points in the PCs favor, in the debate, before they're able to convince the Lord to commit his troops. His patience is limited, however, and should the party present three points that fall flat, he will tire of the discussion and dismiss them." It's essentially the same thing, but written as narrative -- which keeps the focus on the RP, and not on the structure. </p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 6181051, member: 150"] I like these additions. In the case of a RP challenge like the one you've detailed, I think that a Next implementation would probably want to be written much more narratively, and with the structural underpinnings a lot less front and center - by which I mean, don't explicitly start with "5 successes before 3 failures". An alternative might describe the situation but instead of that obvious rules structure, just explain "it will require about five major points in the PCs favor, in the debate, before they're able to convince the Lord to commit his troops. His patience is limited, however, and should the party present three points that fall flat, he will tire of the discussion and dismiss them." It's essentially the same thing, but written as narrative -- which keeps the focus on the RP, and not on the structure. -rg [/QUOTE]
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