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General Tabletop Discussion
*Dungeons & Dragons
Skill Challenges in 5E
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<blockquote data-quote="keterys" data-source="post: 6181278" data-attributes="member: 43019"><p>I'll agree that that should never be a skill challenge - though, if it _were_ part of a skill challenge (say a single scene with a group check as part of a larger skill challenge), your example is a tragic misuse of the system.</p><p></p><p>"I set up ropes and grapples"</p><p>"Okay, good call. That (gives you a bonus or reduces the DC, as appropriate"</p><p></p><p>"I teleport up to the top"</p><p>"Great, you auto succeed"</p><p></p><p>"Hmm, you're all across - so congratulations for succeeding at the skill challenge, here's your XP."</p><p></p><p>Etc.</p><p></p><p>I'll note that it's technically possible to have similar misuses with combat mechanics. For example:</p><p>"Okay, your level 30 PCs are fighting the god of dragons. Along the way you run into a hit squad sent by h(im/er): let's see, level 30, so I get about 150,000xp to build an encounter. So, 50 adult brown dragons (Level 10 solos, 125k xp) and 60 bloodfire harpies (Level 9s, 24k) should be a level appropriate fight. Combat starts, the harpies are all flying 20 squares out, and the dragons are all burrowed under the ground. You start your turn, take 5 fire 60 times. (Everyone goes, some people have resist, some don't, some get back up when reduced to 0, don't, etc.)</p><p></p><p>Okay, great, now the dragons go - everyone takes automatic 1d6+6 and is blinded save ends with a move action, 50x, and I do a close burst stun SE that needs 20s to hit (good thing I'm rolling 50x!) and AP a breath weapon (also need 20s) for ~17 damage and 5 auto damage.</p><p></p><p>Wow, great combat so far - who is alive cause they had resist 10+? Cool, now just work through the 25,000 hp of enemies and we'll be ready for the next combat! Hmm, we might have to roll this one out, cause 3d8+3 might sometimes get past your (resist 19).</p></blockquote><p></p>
[QUOTE="keterys, post: 6181278, member: 43019"] I'll agree that that should never be a skill challenge - though, if it _were_ part of a skill challenge (say a single scene with a group check as part of a larger skill challenge), your example is a tragic misuse of the system. "I set up ropes and grapples" "Okay, good call. That (gives you a bonus or reduces the DC, as appropriate" "I teleport up to the top" "Great, you auto succeed" "Hmm, you're all across - so congratulations for succeeding at the skill challenge, here's your XP." Etc. I'll note that it's technically possible to have similar misuses with combat mechanics. For example: "Okay, your level 30 PCs are fighting the god of dragons. Along the way you run into a hit squad sent by h(im/er): let's see, level 30, so I get about 150,000xp to build an encounter. So, 50 adult brown dragons (Level 10 solos, 125k xp) and 60 bloodfire harpies (Level 9s, 24k) should be a level appropriate fight. Combat starts, the harpies are all flying 20 squares out, and the dragons are all burrowed under the ground. You start your turn, take 5 fire 60 times. (Everyone goes, some people have resist, some don't, some get back up when reduced to 0, don't, etc.) Okay, great, now the dragons go - everyone takes automatic 1d6+6 and is blinded save ends with a move action, 50x, and I do a close burst stun SE that needs 20s to hit (good thing I'm rolling 50x!) and AP a breath weapon (also need 20s) for ~17 damage and 5 auto damage. Wow, great combat so far - who is alive cause they had resist 10+? Cool, now just work through the 25,000 hp of enemies and we'll be ready for the next combat! Hmm, we might have to roll this one out, cause 3d8+3 might sometimes get past your (resist 19). [/QUOTE]
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