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General Tabletop Discussion
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Skill Challenges in 5E
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<blockquote data-quote="Starfox" data-source="post: 6181284" data-attributes="member: 2303"><p>I'm with Imaro here; its seems skill challenges have developed into so much of an intuitive "feel for the situation thing" that it's impossible to write down any rules for them. At which point they really are not rules any longer, but part of the art of gamemastering.</p><p></p><p>Rules are sets of instructions that are used to create a game. You could call this the craft of gamemastering. What you cannot teach, what can only come from experience and wisdom is the art of gamemasting - the sensitivity to mood and situation that sets a great GM apart from a good DM. That transcends the raw of the rules and creates a truly good game. Some DMs have mastered the art of 4E, I never doubted that. But are they really playing 4E by the rules at that point? I feel they have transcended the rules and are playing something better, but still in the 4E paradigm and framework.</p><p></p><p>I recall some people in the early 4E era saying there was no longer an art to gamemastering - the rules were now so robust anyone could do it. It was now a craft anyone could easily perform. Afraid this proves them wrong.</p></blockquote><p></p>
[QUOTE="Starfox, post: 6181284, member: 2303"] I'm with Imaro here; its seems skill challenges have developed into so much of an intuitive "feel for the situation thing" that it's impossible to write down any rules for them. At which point they really are not rules any longer, but part of the art of gamemastering. Rules are sets of instructions that are used to create a game. You could call this the craft of gamemastering. What you cannot teach, what can only come from experience and wisdom is the art of gamemasting - the sensitivity to mood and situation that sets a great GM apart from a good DM. That transcends the raw of the rules and creates a truly good game. Some DMs have mastered the art of 4E, I never doubted that. But are they really playing 4E by the rules at that point? I feel they have transcended the rules and are playing something better, but still in the 4E paradigm and framework. I recall some people in the early 4E era saying there was no longer an art to gamemastering - the rules were now so robust anyone could do it. It was now a craft anyone could easily perform. Afraid this proves them wrong. [/QUOTE]
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