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Skill Challenges in 5E
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<blockquote data-quote="keterys" data-source="post: 6181704" data-attributes="member: 43019"><p>One reason the chasm isn't a skill challenge:</p><p>DMG p72: "When an obstacle takes one roll to resolve, it's not a challenge." In the example given, if it's possible to make a single Athletics check and get across, then that's not a skill challenge.</p><p></p><p>The most it should be is a single group check made as part of some larger skill challenge ("Trek across the jungle", or similar). In fact, climbing a cliff is provided as an example group skill check - where it's not a question of each PC making the DC 15 and each person falling in turn, but in guiding the group as a whole over the obstacle. But, again, a single check in a challenge not the whole challenge. You'll find that solves most of the incongruity right there.</p><p></p><p>Even in that case, using a power to teleport across (if that's an option) should probably grant an automatic success for either the individual, or in the case of a group teleport like Astral Step (if it's that small a chasm) the entire group:</p><p>DMG p73: "Characters might have access to utility powers or rituals that can help them. These might allow special use of skills, perhaps with a bonus. Rituals in particular might grant an automatic success or remove failures from the running total."</p><p></p><p>Alternatively, if it's not defined as a small enough chasm that you can just teleport straight across it, a desire to teleport might open up the use of Arcana, rather than just letting someone make up something entirely fiddly for its use. The SkC rules don't mean that _every_ SkC should allow "I pray for the gods to solve my problems, Religion" to work.</p><p></p><p>It's also totally fine for skill use to not provide success or failure (p75-76) as appropriate, which can help address some of the confusion around skill weirdness.</p><p></p><p>Finally, if you've described the challenge as complete - it's complete, or there's an as of yet unrevealed scene. Making a random check after you've described it as done is both ludicrous in description (as noted) but also ludicrous in rules. As the rules describe, the fiction has to follow. So - add another scene to the challenge, add a complication, make something happen, but calling for a skill check to literally do nothing except make a skill check, with no fiction around what the check is doing, logical failure mode, or anything else, makes no sense and doesn't follow the guidelines for SkCs.</p></blockquote><p></p>
[QUOTE="keterys, post: 6181704, member: 43019"] One reason the chasm isn't a skill challenge: DMG p72: "When an obstacle takes one roll to resolve, it's not a challenge." In the example given, if it's possible to make a single Athletics check and get across, then that's not a skill challenge. The most it should be is a single group check made as part of some larger skill challenge ("Trek across the jungle", or similar). In fact, climbing a cliff is provided as an example group skill check - where it's not a question of each PC making the DC 15 and each person falling in turn, but in guiding the group as a whole over the obstacle. But, again, a single check in a challenge not the whole challenge. You'll find that solves most of the incongruity right there. Even in that case, using a power to teleport across (if that's an option) should probably grant an automatic success for either the individual, or in the case of a group teleport like Astral Step (if it's that small a chasm) the entire group: DMG p73: "Characters might have access to utility powers or rituals that can help them. These might allow special use of skills, perhaps with a bonus. Rituals in particular might grant an automatic success or remove failures from the running total." Alternatively, if it's not defined as a small enough chasm that you can just teleport straight across it, a desire to teleport might open up the use of Arcana, rather than just letting someone make up something entirely fiddly for its use. The SkC rules don't mean that _every_ SkC should allow "I pray for the gods to solve my problems, Religion" to work. It's also totally fine for skill use to not provide success or failure (p75-76) as appropriate, which can help address some of the confusion around skill weirdness. Finally, if you've described the challenge as complete - it's complete, or there's an as of yet unrevealed scene. Making a random check after you've described it as done is both ludicrous in description (as noted) but also ludicrous in rules. As the rules describe, the fiction has to follow. So - add another scene to the challenge, add a complication, make something happen, but calling for a skill check to literally do nothing except make a skill check, with no fiction around what the check is doing, logical failure mode, or anything else, makes no sense and doesn't follow the guidelines for SkCs. [/QUOTE]
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