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General Tabletop Discussion
*Dungeons & Dragons
Skill Challenges in 5E
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6181886" data-attributes="member: 5143"><p>Yes, the 3 DCs that don't change. When writing adventures, we were specifically told not to use DCs that weren't Easy, Medium or Hard for characters of the level the adventure was designed for.</p><p></p><p>We were also informed to specify these things in advance. For instance:</p><p></p><p>Get through a room filled with traps that has a magical trap on the door out</p><p>8 successes before 3 failures</p><p>Primary skills: Athletics, Acrobatics, Thievery (Easy DC). Each character can only get 2 successes maximum in either Athletics or Acrobatics</p><p>Other skills: Arcana can be used for only one success to analyze the trap on the door(Hard DC), Religion can be used for only one success to recognize the runes on the door(Medium DC)</p><p></p><p>You might be able to get to the other side using teleport or something, which would grant an immediate success. However, there's no real chance to get a DC other than the ones listed.</p><p></p><p>Also, note that this has the same issues as most other skill challenges: 4 PCs could each get 2 successes, solving the skill challenge. If there were 6 PCs...well, who knows how the others get to the other side? You could set another restriction that requires each party member to succeed at least once in order to solve the skill challenge, but then that gets even further away from being a true skill challenge and lends even more reason to just do it freeform.</p><p></p><p>As for bonuses...yes, you can give out small bonuses or decide to use an easy DC. But the point is you can't choose to use a DC 5 check in a level 30 skill challenge. You choose one of 3 DCs and maybe give a +2.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6181886, member: 5143"] Yes, the 3 DCs that don't change. When writing adventures, we were specifically told not to use DCs that weren't Easy, Medium or Hard for characters of the level the adventure was designed for. We were also informed to specify these things in advance. For instance: Get through a room filled with traps that has a magical trap on the door out 8 successes before 3 failures Primary skills: Athletics, Acrobatics, Thievery (Easy DC). Each character can only get 2 successes maximum in either Athletics or Acrobatics Other skills: Arcana can be used for only one success to analyze the trap on the door(Hard DC), Religion can be used for only one success to recognize the runes on the door(Medium DC) You might be able to get to the other side using teleport or something, which would grant an immediate success. However, there's no real chance to get a DC other than the ones listed. Also, note that this has the same issues as most other skill challenges: 4 PCs could each get 2 successes, solving the skill challenge. If there were 6 PCs...well, who knows how the others get to the other side? You could set another restriction that requires each party member to succeed at least once in order to solve the skill challenge, but then that gets even further away from being a true skill challenge and lends even more reason to just do it freeform. As for bonuses...yes, you can give out small bonuses or decide to use an easy DC. But the point is you can't choose to use a DC 5 check in a level 30 skill challenge. You choose one of 3 DCs and maybe give a +2. [/QUOTE]
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