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Skill Challenges in 5E
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<blockquote data-quote="pemerton" data-source="post: 6182192" data-attributes="member: 42582"><p>Between the DCs for a single check and the DCs for a skill challlenge.</p><p></p><p>Why do you say this?</p><p></p><p>I don't unerstand why you say this. Look at the example in the DMG, for instance, of the conversation with the Duke. Each check reflects an event in the fiction, which then has a consequence within the overall development of the challenge. This is also what the DMG advice (quoted by me upthread) says. The fiction changes as the resolution unfolds.</p><p></p><p>Perhaps (that's an option). Or there is a +2 bonus. Or it has a more dramatic impact on the fiction (which might set up subsequent advantageous checks, or change the consequences of failure, or some other sort of benefit).</p><p></p><p>I don't see why these are arbitrary. Part of the skill of good GMing in a closed scene resolution system with freeform descriptors feeding into resolution (or loose approximatins to freefrom descriptors, like 4e skills) is narrating complications in a way that isn't arbitrary because it puts pressure on the PCs in ways that are salient to and engaging for the players.</p><p></p><p></p><p>Well, there are two ways to update/improve the rules and advice for a game. One is to release revised versions of already-published books. Another is to publish more/better material in follow-up books. 4e adopted the second model.</p><p></p><p>If your real point is that the advice in the DMG would benefit from supplementation, I haven't seen anyone deny that. If you contention is that the DMG2 changes the rules, I don't agree with that.</p><p></p><p>That's not my view. XP in 4e are awarded, basically, at the rate of one level-equivalent combat's worth per hour of play. They are a pacing mechanism rather than a reward. (Essentials confirms this, by awarding XP for failed skill challenges - what is key is that they are <em>played</em>, not that they are won.)</p><p></p><p>In my view the point of skill challenges is to provide a system for resolving non-combat situations that is different from both free-form narration and GM fiat.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6182192, member: 42582"] Between the DCs for a single check and the DCs for a skill challlenge. Why do you say this? I don't unerstand why you say this. Look at the example in the DMG, for instance, of the conversation with the Duke. Each check reflects an event in the fiction, which then has a consequence within the overall development of the challenge. This is also what the DMG advice (quoted by me upthread) says. The fiction changes as the resolution unfolds. Perhaps (that's an option). Or there is a +2 bonus. Or it has a more dramatic impact on the fiction (which might set up subsequent advantageous checks, or change the consequences of failure, or some other sort of benefit). I don't see why these are arbitrary. Part of the skill of good GMing in a closed scene resolution system with freeform descriptors feeding into resolution (or loose approximatins to freefrom descriptors, like 4e skills) is narrating complications in a way that isn't arbitrary because it puts pressure on the PCs in ways that are salient to and engaging for the players. Well, there are two ways to update/improve the rules and advice for a game. One is to release revised versions of already-published books. Another is to publish more/better material in follow-up books. 4e adopted the second model. If your real point is that the advice in the DMG would benefit from supplementation, I haven't seen anyone deny that. If you contention is that the DMG2 changes the rules, I don't agree with that. That's not my view. XP in 4e are awarded, basically, at the rate of one level-equivalent combat's worth per hour of play. They are a pacing mechanism rather than a reward. (Essentials confirms this, by awarding XP for failed skill challenges - what is key is that they are [I]played[/I], not that they are won.) In my view the point of skill challenges is to provide a system for resolving non-combat situations that is different from both free-form narration and GM fiat. [/QUOTE]
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