Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Skill Challenges in 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6182319" data-attributes="member: 6696971"><p>I do. I just wrote a pretty abridged post regarding the formalization of Quests in 4e and how, by my eyes and certainly by the effect on play at my table, it is D&D's version of "establish transparent and focused premise" and the PC build tools and resolution tools are D&D's version of "address transparent and focused premise." I would say that is as bare-bones for Story Now creative agenda as you need. Whether or not the tools are up to the task is contentious, and thoughtful folks (like Ratskinner, LostSoul moderately disagree, while other thoughtful folks like Imaro, Nagol, billd rather vehemently disagree) have differing opinions there. But I say it meets those two criterion. Further, it provides players with deeply thematic tools to affect the narrative, engaging and attempting to affirm their various premises, via deployment of Author stance, and on rare occasion, Director.</p><p></p><p>Case in point. I had a player with a formalized, transparent, self-authored quest for the Heroic Tier of play. It was sort of a "Dark Side vs Light Side of the Force" Quest. A lengthy Skill Challenge (spanning all of 10th level) decided the outcome of that Quest. He was able to deploy a great deal of authorship over the outcome (via PC-build resource deployment). In the end, he lost the Skill Challenge. Inherent to that outcome was (i) the more negative outcome to the Quest, (ii) retraining a few feats/powers and/or adding a few keywords to powers and removing a few others, (iii) an Alternate Advancement award, (iv) and his choice of Paragon Path and Epic Destiny for those Tiers. It completely shaped the character for the final two tiers of play. There was no GM fiat or force in any of it. It was formalized Quest meets PC build tools meets GM-framed situations meets player decisions meets mechanical resolution tools meets naturalistic GM-deciphering of that mechanical resolution into narrative output. All of that addressed premise and created the emergent story of the game generally and the nature of the PC's protagonism specifically.</p><p></p><p>Similar in many respects to your Wizard dieing and returning as Deva Invoker.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6182319, member: 6696971"] I do. I just wrote a pretty abridged post regarding the formalization of Quests in 4e and how, by my eyes and certainly by the effect on play at my table, it is D&D's version of "establish transparent and focused premise" and the PC build tools and resolution tools are D&D's version of "address transparent and focused premise." I would say that is as bare-bones for Story Now creative agenda as you need. Whether or not the tools are up to the task is contentious, and thoughtful folks (like Ratskinner, LostSoul moderately disagree, while other thoughtful folks like Imaro, Nagol, billd rather vehemently disagree) have differing opinions there. But I say it meets those two criterion. Further, it provides players with deeply thematic tools to affect the narrative, engaging and attempting to affirm their various premises, via deployment of Author stance, and on rare occasion, Director. Case in point. I had a player with a formalized, transparent, self-authored quest for the Heroic Tier of play. It was sort of a "Dark Side vs Light Side of the Force" Quest. A lengthy Skill Challenge (spanning all of 10th level) decided the outcome of that Quest. He was able to deploy a great deal of authorship over the outcome (via PC-build resource deployment). In the end, he lost the Skill Challenge. Inherent to that outcome was (i) the more negative outcome to the Quest, (ii) retraining a few feats/powers and/or adding a few keywords to powers and removing a few others, (iii) an Alternate Advancement award, (iv) and his choice of Paragon Path and Epic Destiny for those Tiers. It completely shaped the character for the final two tiers of play. There was no GM fiat or force in any of it. It was formalized Quest meets PC build tools meets GM-framed situations meets player decisions meets mechanical resolution tools meets naturalistic GM-deciphering of that mechanical resolution into narrative output. All of that addressed premise and created the emergent story of the game generally and the nature of the PC's protagonism specifically. Similar in many respects to your Wizard dieing and returning as Deva Invoker. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Skill Challenges in 5E
Top