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Skill Challenges in 5E
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6183099" data-attributes="member: 5143"><p>The issue here is that some scenarios lend themselves to this WAY more than others. For instance, one of the first Skill Challenges I saw written was in a year one Living Forgotten Realms adventure:</p><p></p><p>Find the stolen goods somewhere in Baldur's Gate.</p><p>It had a number of "scenes" written out and in each scene you needed to get at least one success before you could move on to the next scene. The scenes were all going to a different location and asking for information. You would ask around about fences who might have the stolen goods and if someone in the group succeeded in a Diplomacy/Bluff/Intimidate check, you'd be told to go to a Shoe Repair shop that was used as a front for the thieves guild. If you went there and succeeded in a Diplomacy/Bluff/Intimidate or Thievery check you would be told to go to a Tavern. There was a fence with an Orc bodyguard. If you could succeed in a Athletics check to beat the Orc in arm wrestling or Acrobatics to beat the fence in darts he'd tell you that he didn't have the goods and there was another fence who likely had them. The other fence would refuse to tell you anything but if you succeeded in a Perception or Insight check you'd find out that he was lying.</p><p></p><p>It was slightly more branching than that and you could go a number of different ways, all of which would still end up at the correct fence at the end.</p><p></p><p>This was held up as an example of one of the best skill challenges to be printed in year one of Living Forgotten Realms. The problem is that since the PCs drive the story, there is no way to force any particular PC to make the checks in question. The best PC will always be the one making the check.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6183099, member: 5143"] The issue here is that some scenarios lend themselves to this WAY more than others. For instance, one of the first Skill Challenges I saw written was in a year one Living Forgotten Realms adventure: Find the stolen goods somewhere in Baldur's Gate. It had a number of "scenes" written out and in each scene you needed to get at least one success before you could move on to the next scene. The scenes were all going to a different location and asking for information. You would ask around about fences who might have the stolen goods and if someone in the group succeeded in a Diplomacy/Bluff/Intimidate check, you'd be told to go to a Shoe Repair shop that was used as a front for the thieves guild. If you went there and succeeded in a Diplomacy/Bluff/Intimidate or Thievery check you would be told to go to a Tavern. There was a fence with an Orc bodyguard. If you could succeed in a Athletics check to beat the Orc in arm wrestling or Acrobatics to beat the fence in darts he'd tell you that he didn't have the goods and there was another fence who likely had them. The other fence would refuse to tell you anything but if you succeeded in a Perception or Insight check you'd find out that he was lying. It was slightly more branching than that and you could go a number of different ways, all of which would still end up at the correct fence at the end. This was held up as an example of one of the best skill challenges to be printed in year one of Living Forgotten Realms. The problem is that since the PCs drive the story, there is no way to force any particular PC to make the checks in question. The best PC will always be the one making the check. [/QUOTE]
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