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General Tabletop Discussion
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Skill Challenges in 5E
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6184820" data-attributes="member: 5143"><p>The point of a skill challenge is that it never stops you from continuing on your mission. It just gives you a disadvantage if you fail. So, in this case, once you fail enough times you still get told where to find the guy with the stolen goods but word has gotten to him that you are looking for him so you need to fight more enemies when you get there(as he's managed to round up more friends to ambush you).</p><p></p><p>The point really was to give out XP. Especially in LFR, there was an XP maximum we were allowed to give out per adventure. In order to reach that maximum we had to fill the adventure with enough combats and skill challenges. A lot of the authors were happy because in 3.5e we were only allowed to give out XP for monsters. At least now we could have non-combat sections of the adventure that PCs would still get XP for.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6184820, member: 5143"] The point of a skill challenge is that it never stops you from continuing on your mission. It just gives you a disadvantage if you fail. So, in this case, once you fail enough times you still get told where to find the guy with the stolen goods but word has gotten to him that you are looking for him so you need to fight more enemies when you get there(as he's managed to round up more friends to ambush you). The point really was to give out XP. Especially in LFR, there was an XP maximum we were allowed to give out per adventure. In order to reach that maximum we had to fill the adventure with enough combats and skill challenges. A lot of the authors were happy because in 3.5e we were only allowed to give out XP for monsters. At least now we could have non-combat sections of the adventure that PCs would still get XP for. [/QUOTE]
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Skill Challenges in 5E
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