Asmor
First Post
I know that I was pretty disappointed when I heard in one of the preview threads a while back that there were no skill challenges in KotS. However, I've found one, though it's not specifically labelled as such, and it's basically a hand-holding "club-the-players-over-the-head-with-the-idea" skill challenge, to get them up for it. It's midway through the adventure, so there might be more hidden in there which I haven't read yet.
[sblock=Players, DO NOT READ]
When the PCs find the skeletal Sir Keegan, they are prompted to parlay with him rather than attacking outright. If they can get 4 successes before they get 4 failures, he'll help them; otherwise, he attacks them.
It provides advice for the DM on running the encounter; in essence, it boils down to this: Figure out who has the highest diplomacy, make them the "lead," but ask leading questions about other characters with good skills.
One of the examples (actually, a poor example in my mind, but also the one I remember most clearly) is that the DM should have Sir Keegan ask the PC with the highest perception "You seem quite perceptive, tell me, what do you see before you?"
It also suggests asking the leader certain questions after someone else's answer is successful or a failure, i.e. "I didn't like that answer, what do you have to say?" or "A satisfying answer, what do you think?"
I am, of course, paraphrasing because my copy of the book's in the other room and I don't want to get it right now, but you get the idea!
[/sblock]
Did anyone notice any other skill challenges (not counting the one which was posted online)?
[sblock=Players, DO NOT READ]
When the PCs find the skeletal Sir Keegan, they are prompted to parlay with him rather than attacking outright. If they can get 4 successes before they get 4 failures, he'll help them; otherwise, he attacks them.
It provides advice for the DM on running the encounter; in essence, it boils down to this: Figure out who has the highest diplomacy, make them the "lead," but ask leading questions about other characters with good skills.
One of the examples (actually, a poor example in my mind, but also the one I remember most clearly) is that the DM should have Sir Keegan ask the PC with the highest perception "You seem quite perceptive, tell me, what do you see before you?"
It also suggests asking the leader certain questions after someone else's answer is successful or a failure, i.e. "I didn't like that answer, what do you have to say?" or "A satisfying answer, what do you think?"
I am, of course, paraphrasing because my copy of the book's in the other room and I don't want to get it right now, but you get the idea!
[/sblock]
Did anyone notice any other skill challenges (not counting the one which was posted online)?