This has sort of been bugging me since I read the excerpt on skill challenges. Maybe I'm misunderstanding it. Fair warning: rambling ahead...
Skill challenges are set up so you need X successes before Y failures. The X and Y seems to always be set up in a 2:1 ratio, such as 4/2, 6/3, 8/4, etc.
The thing is, they're calling 8/4 "harder" than 4/2. But I don't see how that can be the case given the same DC for both. Both have the same ratios, so mathematically they are both the same degree of difficulty. One just takes longer than the other to resolve.
It would seem, again given identical DC, that one would control the difficulty of the encounter by the ratio of successes to failures rather than the sheer number of successes or failures possible. For example, 4/1 is a whole heck of a lot harder than 4/3, because with 4/1 your first failure loses you the encounter whereas with 4/3 you get a couple more chances.
Thoughts?
Skill challenges are set up so you need X successes before Y failures. The X and Y seems to always be set up in a 2:1 ratio, such as 4/2, 6/3, 8/4, etc.
The thing is, they're calling 8/4 "harder" than 4/2. But I don't see how that can be the case given the same DC for both. Both have the same ratios, so mathematically they are both the same degree of difficulty. One just takes longer than the other to resolve.
It would seem, again given identical DC, that one would control the difficulty of the encounter by the ratio of successes to failures rather than the sheer number of successes or failures possible. For example, 4/1 is a whole heck of a lot harder than 4/3, because with 4/1 your first failure loses you the encounter whereas with 4/3 you get a couple more chances.
Thoughts?