Raven Crowking
First Post
The problem is that there's really no decision-making involved in searching a room. I mean, in the absence of a time constraint, you're gonna search everything you can think of to search, in every way you can think of to search it.
And in the absence of wandering monsters and resource management, there is unlkiely to be a time constraint. In games where spending longer means spending resources and possibly increasing danger, this problem simply doesn't exist.
RC