Greenfield
Adventurer
I loved the idea of Skill Challenges in D&D4e. The implementation left something to be desired, in my opinion.
This isn't an Edition Wars entry, so forgive me if it starts to sound like one.
Consider the Skill Challenge based on pursuit of an enemy: Whether it's over a mountain or across a desert, there are some skills that are obvious.
Endurance checks seem reasonable, Handle Animal to make sure you don't ride your horses to death, Knowledge Geography to try to plot where the enemy is heading, and Survival/Tracking seem like obvious ones.
The problem is that your Ranger or Druid makes Tracking/Survival rolls, and probably Handle Animal as well. Since Rangers get the Endurance feat, he's the obvious one to make that check as well. Knowledge Geography is up for grabs.
But in the end, the rest of the party can dead-head on the checks. If they don't have the skills then they never even try. In fact, it's best if they don't, since they can't roll a failure if they don't roll.
So how would you adapt that mechanic to avoid that issue, and make it viable for other editions?
And remember to K.I.S.S. (Keep it Simple Stupid!)
This isn't an Edition Wars entry, so forgive me if it starts to sound like one.
Consider the Skill Challenge based on pursuit of an enemy: Whether it's over a mountain or across a desert, there are some skills that are obvious.
Endurance checks seem reasonable, Handle Animal to make sure you don't ride your horses to death, Knowledge Geography to try to plot where the enemy is heading, and Survival/Tracking seem like obvious ones.
The problem is that your Ranger or Druid makes Tracking/Survival rolls, and probably Handle Animal as well. Since Rangers get the Endurance feat, he's the obvious one to make that check as well. Knowledge Geography is up for grabs.
But in the end, the rest of the party can dead-head on the checks. If they don't have the skills then they never even try. In fact, it's best if they don't, since they can't roll a failure if they don't roll.
So how would you adapt that mechanic to avoid that issue, and make it viable for other editions?
And remember to K.I.S.S. (Keep it Simple Stupid!)