Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Skill choices and character creation?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BlckKnght" data-source="post: 7809037" data-attributes="member: 6958254"><p>I think armor skills are still a thing, but they have only narrow uses and you'll seldom roll them on attribute checks. You don't need any skill to just wear normal quality armor. Having skill in a category of armor (Light, Medium or Heavy) does however let you unlock the extra SOAK from higher quality armor, and for Medium and Heavy armors they offset the DEFENSE penalties those kinds of armor cause (by one point per die you have in your skill pool). All of the armor skills are <em>[combat]</em> skills, not defense skills that you can substitute in at any time. The upcoming 1.2 edition is adding them to a bunch of careers in OLD. There may be a few careers in NEW and NOW that should have them added to their skill listings, but most of the obvious ones already have the full <em>[combat]</em> category, so they don't need specific armor skills too.</p><p></p><p>This does tie in to the other question the OP asked about how strict the skill lists should be considered. I think players should often be allowed to substitute a relevant skill into a career's skill list or prerequisites, and even more often into a relevant <em>[category]</em> that's already being used in one of those places. But the player definitely needs to ask their GM about each one, rather than just treating the lists as general suggestions. As a personal example, one of my characters took the <em>gardening</em> skill as a part of the <em>[crafting]</em> category (rather than <em>[miscellaneous hobbies]</em> where it officially belongs).</p><p></p><p>Also remember that after character creation ends and you start playing, you can quite easily pick up a few ranks of important skills that were not on your career lists by spending XP for incremental advancements. It's only 3 XP to get a new skill at rank 1 (with a 1d6 pool). If you want more, it's only 6 more XP for rank 2, and 9 XP beyond that for rank 3 (where you get a 2d6 pool). If you're missing some important skills (like <em>hardy</em>, <em>perception</em> or <em>reactions</em>), this is a really easy way to improve quickly. 18 XP for two more dice is a pretty good deal if its on a roll you're going to be making all the time (and 3 XP for the first die is always a steal). Your GM might want you to give some in-game justification for how you're doing that incremental improvement, of course, but if you're already doing whatever the actions the skill helps you with (like wearing heavy armor or wielding some exotic weapon), that's quite easy to do. You can also make incremental advances to your attributes, though it tends to be quite expensive.</p></blockquote><p></p>
[QUOTE="BlckKnght, post: 7809037, member: 6958254"] I think armor skills are still a thing, but they have only narrow uses and you'll seldom roll them on attribute checks. You don't need any skill to just wear normal quality armor. Having skill in a category of armor (Light, Medium or Heavy) does however let you unlock the extra SOAK from higher quality armor, and for Medium and Heavy armors they offset the DEFENSE penalties those kinds of armor cause (by one point per die you have in your skill pool). All of the armor skills are [I][combat][/I] skills, not defense skills that you can substitute in at any time. The upcoming 1.2 edition is adding them to a bunch of careers in OLD. There may be a few careers in NEW and NOW that should have them added to their skill listings, but most of the obvious ones already have the full [I][combat][/I] category, so they don't need specific armor skills too. This does tie in to the other question the OP asked about how strict the skill lists should be considered. I think players should often be allowed to substitute a relevant skill into a career's skill list or prerequisites, and even more often into a relevant [I][category][/I] that's already being used in one of those places. But the player definitely needs to ask their GM about each one, rather than just treating the lists as general suggestions. As a personal example, one of my characters took the [I]gardening[/I] skill as a part of the [I][crafting][/I] category (rather than [I][miscellaneous hobbies][/I] where it officially belongs). Also remember that after character creation ends and you start playing, you can quite easily pick up a few ranks of important skills that were not on your career lists by spending XP for incremental advancements. It's only 3 XP to get a new skill at rank 1 (with a 1d6 pool). If you want more, it's only 6 more XP for rank 2, and 9 XP beyond that for rank 3 (where you get a 2d6 pool). If you're missing some important skills (like [I]hardy[/I], [i]perception[/i] or [I]reactions[/I]), this is a really easy way to improve quickly. 18 XP for two more dice is a pretty good deal if its on a roll you're going to be making all the time (and 3 XP for the first die is always a steal). Your GM might want you to give some in-game justification for how you're doing that incremental improvement, of course, but if you're already doing whatever the actions the skill helps you with (like wearing heavy armor or wielding some exotic weapon), that's quite easy to do. You can also make incremental advances to your attributes, though it tends to be quite expensive. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Skill choices and character creation?
Top