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Skill choices and character creation?
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<blockquote data-quote="BlckKnght" data-source="post: 7809455" data-attributes="member: 6958254"><p>I'm not sure this is exactly what Drekin was getting at, but a related question I've sometimes thought about is "How do you 'break in' to certain sets of careers that have certain hard to acquire skills as prerequisites?"</p><p></p><p>Often the best careers to give certain skills also have those skills as prerequisites, so you can only take them during character creation if you pick specific races or origins (that have the required skills on their skill lists). For instance, it can be hard to break in to <em>stealth</em> careers, since most of the ones that provide it also have it as a prerequisite. Same for <em>piloting</em> and <em>[performance]</em> to a lesser degree.</p><p></p><p>Once the game is underway those prerequisites are not very burdensome, since you can buy one rank of a prerequisite skill as an incremental advance for just a few XP (with GM approval). But during character creation you may have to go through a narratively undesirable career (like Prisoner) just to unlock the one you really want (like Burglar or Sniper). Or, as Drekin was asking about in some of his earlier questions, beg your GM for a loose interpretation of some skill lists.</p></blockquote><p></p>
[QUOTE="BlckKnght, post: 7809455, member: 6958254"] I'm not sure this is exactly what Drekin was getting at, but a related question I've sometimes thought about is "How do you 'break in' to certain sets of careers that have certain hard to acquire skills as prerequisites?" Often the best careers to give certain skills also have those skills as prerequisites, so you can only take them during character creation if you pick specific races or origins (that have the required skills on their skill lists). For instance, it can be hard to break in to [I]stealth[/I] careers, since most of the ones that provide it also have it as a prerequisite. Same for [I]piloting[/I] and [I][performance][/I] to a lesser degree. Once the game is underway those prerequisites are not very burdensome, since you can buy one rank of a prerequisite skill as an incremental advance for just a few XP (with GM approval). But during character creation you may have to go through a narratively undesirable career (like Prisoner) just to unlock the one you really want (like Burglar or Sniper). Or, as Drekin was asking about in some of his earlier questions, beg your GM for a loose interpretation of some skill lists. [/QUOTE]
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