eriktheguy
First Post
Thanks El Madi
As a matter of fact, I did intend for the monsters to be killable with attacks or skill checks, but didn't make that very clear in the OP.
And yes, I agree its best to describe the monsters to the players in a way that forces them to come up with the skills on their own, rather than telling them outright that these monsters can be killed by skill checks. In the same way I also don't tell players when a skill challenge is starting.
I actually don't run the best skill challenges. I've tried core and Stalker0's, but in general I find the framework to rigid and forced. I've planned a lot of skill challenges that left the players feeling frustrated ("We just intimidated this guy twice and we still don't get the information?") or me feeling dissatisfied. I'm going to try some more open skill challenges in the future that go by DM intuition rather than successes/failures.
As a matter of fact, I did intend for the monsters to be killable with attacks or skill checks, but didn't make that very clear in the OP.
And yes, I agree its best to describe the monsters to the players in a way that forces them to come up with the skills on their own, rather than telling them outright that these monsters can be killed by skill checks. In the same way I also don't tell players when a skill challenge is starting.
I actually don't run the best skill challenges. I've tried core and Stalker0's, but in general I find the framework to rigid and forced. I've planned a lot of skill challenges that left the players feeling frustrated ("We just intimidated this guy twice and we still don't get the information?") or me feeling dissatisfied. I'm going to try some more open skill challenges in the future that go by DM intuition rather than successes/failures.