Skill sub-systems, charts, and lists in the core books

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Legend
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You could attempt to find a bit of information that your PC needs while in a large town...

...then your DM finds a simple DC for an Int or Cha check to gather information or use street wisdom.

...or the DM could look charts and lists in the back of the DMG for the size of a settlement, the adjustments of the NPC's hostility, the availability of the info, the number of citizens with the info, the number of citizens with the skills or spells to get the info, their costs and the price adjustment for attitude.

Nothing against DMs who just make up DCs and prices, or just want a simple Easy, Hard, Expert system; but I like looking up and crafting them when I have the extra time.

The issue is the page count.

So which tables, charts, lists, and series of rule paragraphs due you want to see in the books?

I personally want to see extensive optional charts and rules for:

  • Gathering Information in a town, village, or city
  • Gathering natural materials in the wilds (healing herbs, spell reagents, ores, and gems)
  • Gathering people (aka Tracking)
 

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I used all those charts and tables in the 1e DMG. I loved them back then.
Now, I am not a fan. Still, I see the use in having some charts and tables with lists of ideas, details, and so forth.

I do not want subsystems or subtables for conflict resolution.

The 3e DMG had tables for towns/cities, random NPCs, and certain character detials. I never used them, but I'm sure some DMs did.
 


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