blargney the second
blargney the minute's son
They're interesting and highly situational. In the game I DM, the swordsage has the really cool Twisted Charge trick and the archivist has the +5 knowledge trick.
-blarg
-blarg
starwed said:I don't understand that attitude at all. Neither reserve feats nor skill tricks are that complicated. Isn't it easier to introduce a coherent system into a game, than a whole bunch of new feats and spells, each of which have different mechanics?
I think all of them are so situational that no one will waste a feat on them,. In fact, I think that's the point. They are abilities that aren't "feat worthy."Jack99 said:Most of them work fine if you make them into feats. I really dont like the skill-trick system in itself.
I think they only give you 2 tricks (each feat affects one of the 4 types), plus increase your maximum number of tricks.Mistwell said:In fact...I believe there is a feat in the book that grants more skill tricks.
green slime said:I dislike them intensely. They add another mechanic to the game which already has two seperate distinct mechanics to achieve this (skills on one hand, feats on the other), yet they just muddle things up, and create a logistical nightmare for little to no real benefit.