Rolzup
First Post
While gearing up for running a 3.5 game (and thanks to all of those who recommended adventures when I asked a week or so back), I've been considering a few house rules.
Nothing major -- stuff like largely ignoring the weapon size rules -- but there's one bit that I'd like feedback on.
Skills. Changes are simple, and come in two parts:
I: Everyone gets an extra 2 skill point per level (and yes, this means an extra 8 at 1st level).
II: Every character can select two non-class skills and make them class skills. These don't change, even if the character changes class.
Any thoughts? The latter should give PCs a bit more chance to personalize their abilities. Let that fighter tumble, or that wizard hide, or give the barbarian a bit of diplomatic skill.
What are the pitfalls that I'm not seeing? There's always something....
Rolzup
Nothing major -- stuff like largely ignoring the weapon size rules -- but there's one bit that I'd like feedback on.
Skills. Changes are simple, and come in two parts:
I: Everyone gets an extra 2 skill point per level (and yes, this means an extra 8 at 1st level).
II: Every character can select two non-class skills and make them class skills. These don't change, even if the character changes class.
Any thoughts? The latter should give PCs a bit more chance to personalize their abilities. Let that fighter tumble, or that wizard hide, or give the barbarian a bit of diplomatic skill.
What are the pitfalls that I'm not seeing? There's always something....
Rolzup