Beholder Bob
First Post
Certain skills have no reason to be developed after 5 or 10 ranks unless it is a core active skill (tumble, concentrate, spellcraft..). Ride, appraise, balance,.. A related point, raised in another thread, questions the use in having skill focus feat - after a certain point, most skills do not matter after a certain skill level is attained, quickly making the expenditure of a feat to enhance that skill pointless.
A possible fix (and very familiar to those who have played alternity) - add minor additional benefits for higher ranks in skills. In alternity, those who had x ranks in firearms gained additional tricks with fire arms at ranks x, y, and z. Do the same for the skills. For example:
Balance
..10+ ranks - use balance check instead of save to avoid falling into pits or falling on greased surfaces.
..15+ ranks - may use balance checks to resist bull rush attempts and to escape damage from an overrun.
Alchemy
..5+ ranks - regain the (3.0) ability to id potions as a daylong effort
..10+ ranks - may make 2 potions in a day
..15+ ranks - id potions as a 5 minute effort
Ride
..5+ ranks - when choosing mounts, roll mounts hp, if less then listed value, use listed value, else keep rolled amount (identify 'good' horseflesh')
..10+ ranks - when the mount you are riding makes a reflex save, it may use your base reflex save modified for its dex instead of its own.
..15+ ranks - you give the mount a synergy bonus of +2 to jump while riding it
I'd give no additional uses to tumbling, spellcraft, concentration, or other skills whose use is always called into use and whose rank is always important.
So, what do you think?
B
B
A possible fix (and very familiar to those who have played alternity) - add minor additional benefits for higher ranks in skills. In alternity, those who had x ranks in firearms gained additional tricks with fire arms at ranks x, y, and z. Do the same for the skills. For example:
Balance
..10+ ranks - use balance check instead of save to avoid falling into pits or falling on greased surfaces.
..15+ ranks - may use balance checks to resist bull rush attempts and to escape damage from an overrun.
Alchemy
..5+ ranks - regain the (3.0) ability to id potions as a daylong effort
..10+ ranks - may make 2 potions in a day
..15+ ranks - id potions as a 5 minute effort
Ride
..5+ ranks - when choosing mounts, roll mounts hp, if less then listed value, use listed value, else keep rolled amount (identify 'good' horseflesh')
..10+ ranks - when the mount you are riding makes a reflex save, it may use your base reflex save modified for its dex instead of its own.
..15+ ranks - you give the mount a synergy bonus of +2 to jump while riding it
I'd give no additional uses to tumbling, spellcraft, concentration, or other skills whose use is always called into use and whose rank is always important.
So, what do you think?
B
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