Knowledge (all the others). They're all on his skill list. I'd recommend, in order, Religion, Nature, Dungeoneering, and Local - that covers all the critter-identification skills. Leave out any that another member of your party will max out, and consider just putting one rank in each at first, so that you can use them Trained (untrained Knowledge checks can't be made against DCs over 10).Khelvan said:What skills beside Spellcraft, Knwoledge Arcane, Planes and Concentration does a Wizard need ?
Building a new one could need some advise on the skills.
Any Advise Welcome.
Thanks
Khelvan.
Klaus said:Knowledge (architecture & Engineering) -> 5 ranks to get that +2 to locate secret doors, traps and compartments.