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General Tabletop Discussion
*Pathfinder & Starfinder
Skills: How many of them? How much do you get on level 1 and after? How many for MC
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<blockquote data-quote="Trance-Zg" data-source="post: 5953402" data-attributes="member: 82003"><p><strong>1.</strong> How many different skills do we want or need?</p><p></p><p>I have come up to a list of 21:</p><p></p><p>-1. Athletics (strength); jump, climb, swim, escape a grab,</p><p>-2. Endurance (constitution); holding breath, forced march, endure hunger/thirst, endure extreme weather, long distance hunt,</p><p>-3. Acrobatics (dexterity); tumble, balance, escape bonds, escape a grab,</p><p>-4. Thievery (dexterity); disabling traps, opening locks, picking pockets, making bonds,</p><p>-5. Stealth (dexterity); moving unseen/unheard, following, setting up ambushes,</p><p>-6: Ride (dexterity); ride an animal, animal driven vehicle, </p><p>-7: Linguistics (intelligence); Speak additional languages, decipher ancient scripts, innuendo messages, make and detect forgeries,</p><p>-8: Appraise (intelligence): Determine value of items, get better prices for buying and selling, detect magic items made to look mundane, </p><p>-9: Craft (intelligence); Craft items(one category per skill level taken)</p><p>-10: Knowledge Arcana (intelligence); Identify magic, dragons, aberrations, constructs, magical beasts,</p><p>-11: Knowledge Religion (intelligence); gods, outer plance, outsiders, elementals, undead,</p><p>-12: Knowledge Nature (intelligence); Handle animal, animals, plants, humanoids, monstrous humanoids, beasts, giants, </p><p>-13: Knowledge Civilization (intelligence); history, geography, nobility, engineering, royalty,</p><p>-14: Perception (wisdom); senses, searching,</p><p>-15: Survival (wisdom); outdoor survival, predicting weather, foraging, tracking, defend against severe weather, crafting simple traps and snares, finding rare herbs, </p><p>-16: Insight (wisdom); sense motive, discern lies, read emotions, read feints, detect innuendo,</p><p>-17: Heal (wisdom); first aid, long term care, treat poison, treat disease,</p><p>-18: Bluff (charisma); lie, misdirect, maintain a disguise, feint, innuendo,</p><p>-19: Diplomacy (charisma); negotiate a deal, barter, gather information,</p><p>-20: Intimidate (charisma);</p><p>-21: Perform (charisma); one category per skill level taken,</p><p></p><p></p><p></p><p><strong>2.</strong> How much do you get on level 1?</p><p></p><p>depending on class/background/theme it should be from 3 to 7.</p><p></p><p>getting skill training will give you +4 in that skill.</p><p>also it will give you minimum roll of 5 in that skill(mundane tasks are easy, even when rushed then),</p><p></p><p>skill focus will give you additional +3 in that skill and a minimum die roll of 8(requires level 3),</p><p></p><p>skill mastery will give you additional +2 in that skill and a minimum die roll of 10(requires level 7),</p><p></p><p>skill grandmastery will give you additional +1 in that skill and a minimum die roll of 12(requires level 12),</p><p></p><p>Skill training, skill focus, skill mastery and grandmastery will also be general feats that all will be able to take after meeting prerequirements.</p><p></p><p></p><p></p><p><strong>3.</strong> How many skills do you get after? I was thinking that every class gets certain fraction of a bonus skill feat per level.</p><p>-lets say that a rogue gets 0,90 skill feat per level. So at level 1 he has 0,90 feat to spend(round down) that is zero, at level 2 he has 1,80 feat to spend or round down exactly one bonus feat skill. For a total of 18 bonus skills at lvl 20.</p><p></p><p>-fighter would get 0,4 and get 1st bonus feat at level 3 and 2nd at level 5 for a total of 8 bonus skills at level 20.</p><p></p><p></p><p></p><p><strong>4.</strong> As for multiclassing;</p><p></p><p>for later levels it's easy. Just add up fractions of both classes and determine when you can get a bonus feat.</p><p></p><p>As for starting number of skill I would add from second class 3 skills less that that class at 1st character level. So fighter would get 0 skills if not on first level and rogue would get 4. Third class would give you 5 less skills for multiclass.</p></blockquote><p></p>
[QUOTE="Trance-Zg, post: 5953402, member: 82003"] [B]1.[/B] How many different skills do we want or need? I have come up to a list of 21: -1. Athletics (strength); jump, climb, swim, escape a grab, -2. Endurance (constitution); holding breath, forced march, endure hunger/thirst, endure extreme weather, long distance hunt, -3. Acrobatics (dexterity); tumble, balance, escape bonds, escape a grab, -4. Thievery (dexterity); disabling traps, opening locks, picking pockets, making bonds, -5. Stealth (dexterity); moving unseen/unheard, following, setting up ambushes, -6: Ride (dexterity); ride an animal, animal driven vehicle, -7: Linguistics (intelligence); Speak additional languages, decipher ancient scripts, innuendo messages, make and detect forgeries, -8: Appraise (intelligence): Determine value of items, get better prices for buying and selling, detect magic items made to look mundane, -9: Craft (intelligence); Craft items(one category per skill level taken) -10: Knowledge Arcana (intelligence); Identify magic, dragons, aberrations, constructs, magical beasts, -11: Knowledge Religion (intelligence); gods, outer plance, outsiders, elementals, undead, -12: Knowledge Nature (intelligence); Handle animal, animals, plants, humanoids, monstrous humanoids, beasts, giants, -13: Knowledge Civilization (intelligence); history, geography, nobility, engineering, royalty, -14: Perception (wisdom); senses, searching, -15: Survival (wisdom); outdoor survival, predicting weather, foraging, tracking, defend against severe weather, crafting simple traps and snares, finding rare herbs, -16: Insight (wisdom); sense motive, discern lies, read emotions, read feints, detect innuendo, -17: Heal (wisdom); first aid, long term care, treat poison, treat disease, -18: Bluff (charisma); lie, misdirect, maintain a disguise, feint, innuendo, -19: Diplomacy (charisma); negotiate a deal, barter, gather information, -20: Intimidate (charisma); -21: Perform (charisma); one category per skill level taken, [B]2.[/B] How much do you get on level 1? depending on class/background/theme it should be from 3 to 7. getting skill training will give you +4 in that skill. also it will give you minimum roll of 5 in that skill(mundane tasks are easy, even when rushed then), skill focus will give you additional +3 in that skill and a minimum die roll of 8(requires level 3), skill mastery will give you additional +2 in that skill and a minimum die roll of 10(requires level 7), skill grandmastery will give you additional +1 in that skill and a minimum die roll of 12(requires level 12), Skill training, skill focus, skill mastery and grandmastery will also be general feats that all will be able to take after meeting prerequirements. [B]3.[/B] How many skills do you get after? I was thinking that every class gets certain fraction of a bonus skill feat per level. -lets say that a rogue gets 0,90 skill feat per level. So at level 1 he has 0,90 feat to spend(round down) that is zero, at level 2 he has 1,80 feat to spend or round down exactly one bonus feat skill. For a total of 18 bonus skills at lvl 20. -fighter would get 0,4 and get 1st bonus feat at level 3 and 2nd at level 5 for a total of 8 bonus skills at level 20. [B]4.[/B] As for multiclassing; for later levels it's easy. Just add up fractions of both classes and determine when you can get a bonus feat. As for starting number of skill I would add from second class 3 skills less that that class at 1st character level. So fighter would get 0 skills if not on first level and rogue would get 4. Third class would give you 5 less skills for multiclass. [/QUOTE]
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