1. How many different skills do we want or need?
I have come up to a list of 21:
-1. Athletics (strength); jump, climb, swim, escape a grab,
-2. Endurance (constitution); holding breath, forced march, endure hunger/thirst, endure extreme weather, long distance hunt,
-3. Acrobatics (dexterity); tumble, balance, escape bonds, escape a grab,
-4. Thievery (dexterity); disabling traps, opening locks, picking pockets, making bonds,
-5. Stealth (dexterity); moving unseen/unheard, following, setting up ambushes,
-6: Ride (dexterity); ride an animal, animal driven vehicle,
-7: Linguistics (intelligence); Speak additional languages, decipher ancient scripts, innuendo messages, make and detect forgeries,
-8: Appraise (intelligence): Determine value of items, get better prices for buying and selling, detect magic items made to look mundane,
-9: Craft (intelligence); Craft items(one category per skill level taken)
-10: Knowledge Arcana (intelligence); Identify magic, dragons, aberrations, constructs, magical beasts,
-11: Knowledge Religion (intelligence); gods, outer plance, outsiders, elementals, undead,
-12: Knowledge Nature (intelligence); Handle animal, animals, plants, humanoids, monstrous humanoids, beasts, giants,
-13: Knowledge Civilization (intelligence); history, geography, nobility, engineering, royalty,
-14: Perception (wisdom); senses, searching,
-15: Survival (wisdom); outdoor survival, predicting weather, foraging, tracking, defend against severe weather, crafting simple traps and snares, finding rare herbs,
-16: Insight (wisdom); sense motive, discern lies, read emotions, read feints, detect innuendo,
-17: Heal (wisdom); first aid, long term care, treat poison, treat disease,
-18: Bluff (charisma); lie, misdirect, maintain a disguise, feint, innuendo,
-19: Diplomacy (charisma); negotiate a deal, barter, gather information,
-20: Intimidate (charisma);
-21: Perform (charisma); one category per skill level taken,
2. How much do you get on level 1?
depending on class/background/theme it should be from 3 to 7.
getting skill training will give you +4 in that skill.
also it will give you minimum roll of 5 in that skill(mundane tasks are easy, even when rushed then),
skill focus will give you additional +3 in that skill and a minimum die roll of 8(requires level 3),
skill mastery will give you additional +2 in that skill and a minimum die roll of 10(requires level 7),
skill grandmastery will give you additional +1 in that skill and a minimum die roll of 12(requires level 12),
Skill training, skill focus, skill mastery and grandmastery will also be general feats that all will be able to take after meeting prerequirements.
3. How many skills do you get after? I was thinking that every class gets certain fraction of a bonus skill feat per level.
-lets say that a rogue gets 0,90 skill feat per level. So at level 1 he has 0,90 feat to spend(round down) that is zero, at level 2 he has 1,80 feat to spend or round down exactly one bonus feat skill. For a total of 18 bonus skills at lvl 20.
-fighter would get 0,4 and get 1st bonus feat at level 3 and 2nd at level 5 for a total of 8 bonus skills at level 20.
4. As for multiclassing;
for later levels it's easy. Just add up fractions of both classes and determine when you can get a bonus feat.
As for starting number of skill I would add from second class 3 skills less that that class at 1st character level. So fighter would get 0 skills if not on first level and rogue would get 4. Third class would give you 5 less skills for multiclass.
I have come up to a list of 21:
-1. Athletics (strength); jump, climb, swim, escape a grab,
-2. Endurance (constitution); holding breath, forced march, endure hunger/thirst, endure extreme weather, long distance hunt,
-3. Acrobatics (dexterity); tumble, balance, escape bonds, escape a grab,
-4. Thievery (dexterity); disabling traps, opening locks, picking pockets, making bonds,
-5. Stealth (dexterity); moving unseen/unheard, following, setting up ambushes,
-6: Ride (dexterity); ride an animal, animal driven vehicle,
-7: Linguistics (intelligence); Speak additional languages, decipher ancient scripts, innuendo messages, make and detect forgeries,
-8: Appraise (intelligence): Determine value of items, get better prices for buying and selling, detect magic items made to look mundane,
-9: Craft (intelligence); Craft items(one category per skill level taken)
-10: Knowledge Arcana (intelligence); Identify magic, dragons, aberrations, constructs, magical beasts,
-11: Knowledge Religion (intelligence); gods, outer plance, outsiders, elementals, undead,
-12: Knowledge Nature (intelligence); Handle animal, animals, plants, humanoids, monstrous humanoids, beasts, giants,
-13: Knowledge Civilization (intelligence); history, geography, nobility, engineering, royalty,
-14: Perception (wisdom); senses, searching,
-15: Survival (wisdom); outdoor survival, predicting weather, foraging, tracking, defend against severe weather, crafting simple traps and snares, finding rare herbs,
-16: Insight (wisdom); sense motive, discern lies, read emotions, read feints, detect innuendo,
-17: Heal (wisdom); first aid, long term care, treat poison, treat disease,
-18: Bluff (charisma); lie, misdirect, maintain a disguise, feint, innuendo,
-19: Diplomacy (charisma); negotiate a deal, barter, gather information,
-20: Intimidate (charisma);
-21: Perform (charisma); one category per skill level taken,
2. How much do you get on level 1?
depending on class/background/theme it should be from 3 to 7.
getting skill training will give you +4 in that skill.
also it will give you minimum roll of 5 in that skill(mundane tasks are easy, even when rushed then),
skill focus will give you additional +3 in that skill and a minimum die roll of 8(requires level 3),
skill mastery will give you additional +2 in that skill and a minimum die roll of 10(requires level 7),
skill grandmastery will give you additional +1 in that skill and a minimum die roll of 12(requires level 12),
Skill training, skill focus, skill mastery and grandmastery will also be general feats that all will be able to take after meeting prerequirements.
3. How many skills do you get after? I was thinking that every class gets certain fraction of a bonus skill feat per level.
-lets say that a rogue gets 0,90 skill feat per level. So at level 1 he has 0,90 feat to spend(round down) that is zero, at level 2 he has 1,80 feat to spend or round down exactly one bonus feat skill. For a total of 18 bonus skills at lvl 20.
-fighter would get 0,4 and get 1st bonus feat at level 3 and 2nd at level 5 for a total of 8 bonus skills at level 20.
4. As for multiclassing;
for later levels it's easy. Just add up fractions of both classes and determine when you can get a bonus feat.
As for starting number of skill I would add from second class 3 skills less that that class at 1st character level. So fighter would get 0 skills if not on first level and rogue would get 4. Third class would give you 5 less skills for multiclass.