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[Skills] Solutions to the oblivious rogue problem
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<blockquote data-quote="Chris_Nightwing" data-source="post: 5953970" data-attributes="member: 882"><p>I like this direction, but I have two concerns. First, the complexity of the system, but that may be unavoidable if we want to represent skills and training correctly. Second, though I like auto-success as a time-saver, it does require a lot of codification of tasks, or DM fiat as to how hard something is.</p><p></p><p>As an extreme simplification, I suggest taking your first thought and making a simple rule from it. For any task complex enough (ie: this will not include movement, simple perception or shall we say, things an animal can do), you suffer disadvantage on the skill check if you are not trained with that skill. Training gets rid of this and provides a +3 bonus. You could extend this to providing advantage for mastery, and a further +3 bonus.</p><p></p><p>Angus: +4, but disadvantage because he's never weaved a basket before.</p><p>Bob: +7</p><p>Chris: +3</p><p>Don: +8, but has advantage because he's a basket legend.</p><p></p><p>So yes, Angus might make a better basket, but he's really unlikely to. Training in these complex tasks is translated into doing them better and more reliably. It also intersects with the Rogue ability nicely.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 5953970, member: 882"] I like this direction, but I have two concerns. First, the complexity of the system, but that may be unavoidable if we want to represent skills and training correctly. Second, though I like auto-success as a time-saver, it does require a lot of codification of tasks, or DM fiat as to how hard something is. As an extreme simplification, I suggest taking your first thought and making a simple rule from it. For any task complex enough (ie: this will not include movement, simple perception or shall we say, things an animal can do), you suffer disadvantage on the skill check if you are not trained with that skill. Training gets rid of this and provides a +3 bonus. You could extend this to providing advantage for mastery, and a further +3 bonus. Angus: +4, but disadvantage because he's never weaved a basket before. Bob: +7 Chris: +3 Don: +8, but has advantage because he's a basket legend. So yes, Angus might make a better basket, but he's really unlikely to. Training in these complex tasks is translated into doing them better and more reliably. It also intersects with the Rogue ability nicely. [/QUOTE]
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[Skills] Solutions to the oblivious rogue problem
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