Chris_Nightwing
First Post
We've discussed here before the problem of the low wisdom Rogue. He has expert knowledge in finding traps, but that darned Cleric of Pelor shows up and just knows where they all are, better than him!
In the most recent L&L this is mentioned, along with a solution that the team is testing: A skill is used in place of an ability modifier, instead of in addition to. For example, instead of the trapfinding skill being +3 to find traps (typically a Wisdom check because it involves perception), it would be +5 flat, instead of your usual perception check (number modified so that this system makes sense).
This way, the untrained Cleric has +3/+4 and is still perceptive, but the Rogue has +5 because he knows what he's looking for. This sounds like it might work for this problem, but I forsee some problems:
I will reiterate my previous solution - wisdom is for passive perception, intelligence is for active perception. You look for traps (Int), but you walk past secret doors obliviously (Wis).
In the most recent L&L this is mentioned, along with a solution that the team is testing: A skill is used in place of an ability modifier, instead of in addition to. For example, instead of the trapfinding skill being +3 to find traps (typically a Wisdom check because it involves perception), it would be +5 flat, instead of your usual perception check (number modified so that this system makes sense).
This way, the untrained Cleric has +3/+4 and is still perceptive, but the Rogue has +5 because he knows what he's looking for. This sounds like it might work for this problem, but I forsee some problems:
- Firstly, it moves directly away from the original concept that abilities aren't raw physical quantities, but are also representative of your general skill and ability in certain areas.
- If two characters are trained in tightrope-walking, they are equally good, despite their dexterities potentially being rather different - which would still affect their AC and missile attacks.
- In fact, it separates skills from 'combat skills', so should proficiency with a weapon be a flat bonus and completely ignore your Str/Dex?
- Why would you want a skill which you were already pretty darned good at due to your ability modifier?
I will reiterate my previous solution - wisdom is for passive perception, intelligence is for active perception. You look for traps (Int), but you walk past secret doors obliviously (Wis).