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[Skills] Solutions to the oblivious rogue problem
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<blockquote data-quote="Crazy Jerome" data-source="post: 5954217" data-attributes="member: 54877"><p>Why not make it separate? It is not as if everything in D&D is treated like a skill. If certain weapon abilities and spell casting are somewhat separate from the heart of the skill system, why not have a few other things that are as well?</p><p> </p><p>In fact, it would make a certain amount of sense within the D&D context to have:</p><ol> <li data-xf-list-type="ol">Really important, central stuff that you get through class, theme, etc. that is at least partially separate from ability/skill checks. (Like weapons, they may interact with the checks, but are not fully tied to them.) Niche protection is important here.</li> <li data-xf-list-type="ol">Things that many adventurers can at least try and/or are likely to have some reason to develop "skill" with (e.g. rogue lockpicking) that work almost entirely in the normal ability/skill system.</li> <li data-xf-list-type="ol">Minor and/or different things that function more as pure ability checks and/or traits, background, etc.</li> </ol><p>Once you start thinking about it that way, I think Perception/Awareness clearly goes into the first category.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5954217, member: 54877"] Why not make it separate? It is not as if everything in D&D is treated like a skill. If certain weapon abilities and spell casting are somewhat separate from the heart of the skill system, why not have a few other things that are as well? In fact, it would make a certain amount of sense within the D&D context to have: [LIST=1] [*]Really important, central stuff that you get through class, theme, etc. that is at least partially separate from ability/skill checks. (Like weapons, they may interact with the checks, but are not fully tied to them.) Niche protection is important here. [*]Things that many adventurers can at least try and/or are likely to have some reason to develop "skill" with (e.g. rogue lockpicking) that work almost entirely in the normal ability/skill system. [*]Minor and/or different things that function more as pure ability checks and/or traits, background, etc. [/LIST]Once you start thinking about it that way, I think Perception/Awareness clearly goes into the first category. [/QUOTE]
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[Skills] Solutions to the oblivious rogue problem
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