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[Skills] Solutions to the oblivious rogue problem
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<blockquote data-quote="mlund" data-source="post: 5954439" data-attributes="member: 50304"><p>I disagree. Rogues are generally good at feeling their way through situations and relying on their experiences to give them a sixth sense for danger and a keen eye for detail. Those things are all in the primary wheel-house of Wisdom. None of that calls for an particular talent at logic, formula, organization, memorization, or academic aptitude that a high Intelligence score implies. Now a proper infiltrator will probably have great Intelligence too; it gives him an advantage casing targets, researching subjects, making solid plans, and improvising new tactics on the fly.</p><p></p><p></p><p></p><p>With the fluid form of the game and skill system they'll definitely be rational, narrative opportunities where you use Intelligence to search for something instead of Wisdom. Looking for something in a library or a book? Use Intelligence. Looking for a pattern? Use intelligence. Trying to remember what sort of tricks or techniques a creature uses to hide traps / valuables / ambushes? Use intelligence. Want to identify what made those tracks, which way they were going, and how much they were carrying? Use intelligence. </p><p></p><p>High intelligence would definitely be useful disabling devices too.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 5954439, member: 50304"] I disagree. Rogues are generally good at feeling their way through situations and relying on their experiences to give them a sixth sense for danger and a keen eye for detail. Those things are all in the primary wheel-house of Wisdom. None of that calls for an particular talent at logic, formula, organization, memorization, or academic aptitude that a high Intelligence score implies. Now a proper infiltrator will probably have great Intelligence too; it gives him an advantage casing targets, researching subjects, making solid plans, and improvising new tactics on the fly. With the fluid form of the game and skill system they'll definitely be rational, narrative opportunities where you use Intelligence to search for something instead of Wisdom. Looking for something in a library or a book? Use Intelligence. Looking for a pattern? Use intelligence. Trying to remember what sort of tricks or techniques a creature uses to hide traps / valuables / ambushes? Use intelligence. Want to identify what made those tracks, which way they were going, and how much they were carrying? Use intelligence. High intelligence would definitely be useful disabling devices too. - Marty Lund [/QUOTE]
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[Skills] Solutions to the oblivious rogue problem
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