iserith
Magic Wordsmith
So here is a question for you guys who disagree with my view.
If you were DMing a game that allowed interparty conflict and one character built a pure combat oriented character and the other built a social character and the combat character got it into his head to attack the social one and the social one was trying to persuade him not to kill him.
How would you DM this? You would let the combat character use all of his abilities on the social one and disallow the social one from using his to defend himself?
The social character's player would determine the outcome of the combat character's attacks and the combat character's player would determine the outcome of the social character's arguments, deceptions, or intimidation.
This allows for intraparty conflict that is resolved the same for both players and avoids the problem of players being annoyed at non-consensual pvp.
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