pemerton said:
But exactly the same logic applies to combat training. Why is a 10th level Wizard as good with a longsword as a 1st level Fighter (+5 BAB -4 non-proficiency = +1)?
Either you posit that high-level characters are heroic in all respects (as per Saga or some variant thereof) or else that everything, including combat skill, is paid for with training points (as is the case in RM, and is approximately the case in RQ).
I never defended the BAB rules in 3.5 edition, so don't put those words in my mouth.
That said, it isn't quite the same thing. D&D focuses heavily on combat, so it is fairly safe to assume that even wizards spend at least some of their time training in this area. It is quite another stretch to assume that the wizard has also spent time trianing in climbing, swimming, jumping, diplomacy, intimidating, sneaking, etc etc etc.
pemerton said:
I don't think that that would necessarily solve the problem. The structure of D&D play, with its emphasis on level-appropriate challenges, means that it would almost always be more efficient to spend those extra points maxing out another one or two skills rather than building up a modicum of expertise in a wide range of skills. So the problem of 20th level Wizards drowning in shallow ponds would not go away.
I have never once, in all my years of playing this game, seen a wizard drown in a shallow pond. I think one problem is that people think a skill check should be required for almost everything a character does. If an action is easy, no roll should be required, imo. You don't ask your characters to roll to tie their shoes, do you? So why ask them to check to see if they drown in a shallow pond?
pemerton said:
Within the D&D adventuring paradigm, I think some variant of Saga makes sense. In another paradigm (like RM or RQ) gritty points-allocation works. I think the current mix that is D&D 3.5 doesn't work so well.
I don't like the way skills are handled in 3rd/3.5 edition either. I guess we just have different opinions on what the best way to change it would be. I don't think making everyone a talented generalist is the way to go. And to be honest, I don't particularly like the huge emphasis on levels either. Why not give the character's attributes a greater role instead? If I'm a very dextrous person, then it is reasonable to assume that I should be able to tumble, balance, etc fairly well, even without training. Having that based on levels makes broad experience and dabbling much more significant than natural ability, and I don't like that at all. A 20 Dexterity ends up meaning less than 20 levels in a class that has no emphasis on such skills whatsoever. I'm not comfortable with that.