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Skin Deep

Aldern Foxglove

First Post
Please post a sheet, or a link to the sheet - if using an online character sheet - here. As I'll be using a fair few custom monsters in this so I will try to post them here to, once they have been encountered and gauged, etc.
 
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HolyMan

Thy wounds are healed!
[sblock=Leopolod Sach]
[sblock=Game Info]
Race: Human
Class: Cleric (favored)
Level: 5
Experience: 10,000 (fast)
Alignment: Lawful Neutral
Languages: Common
Deity: Torma, The Light in the Darkness[/sblock]
[sblock=Abilities]
STR: 18 +4 (base 15 - +2 race, +1 at lvl 4)
DEX: 10
CON: 14 +2
INT: 10
WIS: 16 +3 (base 14 - +2 item)
CHA: 13 +1[/sblock]
[sblock=Combat]
HP: 52 = [5d8 = 32; Max-2] + 10 [CON] + 5 [feat] + 5 (favored class bonus)
AC: 24 = 10 + 9 (armor) + 3 (shield) + 1 (feat) + 0 (DEX) + 1 (natural)
AC Touch: 10 = 10 + 0 (DEX)
AC Flatfooted: 24 = 10 + 9 (armor) + 3 (shield) + 1 (feat) + 1 (natural)
INIT: +0 = +0 (DEX)
BAB: +3 = +3 (Cleric)
CMB: +7 = +4 (STR) + 3 (BAB)
CMD: 17 = 10 + 4 (STR) + 0 (DEX) + 3 (BAB)
Fort: +6 = +4 (base) + 2 (CON)
Reflex: +1 = +1 (base) + 0 (DEX)
Will: +8 = +4 (base) + 3 (WIS) + 1 (trait)
Speed: 20'
Damage Reduction: none
Spell Resistance: none[/sblock]
[sblock=Weapon Stats]
EXAMPLE:
Longsword (mw): +8 = +3 (BAB) + 4 (STR) + 1 (item)/ 1d8+4 (S), CRIT 19-20x2
Dagger(melee): +7 = +3 (BAB) + 4(STR)/ DMG = 1d4+4(P or S), CRIT 19-20x2
Dagger(range): +3 = +3(BAB) + 0 (DEX)/ DMG = 1d4+4(P or S), CRIT 19-20x2
Mace,light: +7 = +3(BAB) + 4 (STR)/ DMG = 1d6+4(B), CRIT 20x2[/sblock]
[sblock=Racial Traits]
Favored Class: Cleric
+2 to One Ability Score (STR): Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).[/sblock]
[sblock=Class Features]
*Aura - Good
*Spells & Orisons
*Channel Energy: (Positive) 3d6
*Spontaneous Casting - cure spells
*Alignment Spells - May not cast Chaotic spells.
*Domains (Nobility and War)
- Inspiring Word (Sp): As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this power a number of times per day equal to 3 + your Wisdom modifier.

- Battle Rage (Sp): You can touch a creature as a standard action to give it a bonus on melee damage rolls equal to 1/2 your cleric level for 1 round (minimum +1). You can do so a number of times per day equal to 3 + your Wisdom modifier.[/sblock]
[sblock=Feats & Traits]
Feats:
Cleric - Prof with all Simple Weapons
Cleric - Armor Prof. (light)
Cleric - Armor Prof. (medium)
Cleric - Shield Prof.
Human bonus - Toughness
1st lvl - Shield Focus
3rd lvl - Armor Prof (heavy)

Traits:
a) Indomitable Faith
b) Divine Warrior[/sblock]
[sblock=Skills]
Skill Points: 15
Max Ranks: 5
ACP: -6

Skill List:
Acrobatics -6 = +0 [ranks] +0 [DEX] +0 [misc] -6 [ACP]

Appraise +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]

Bluff +1 = +0 [ranks] +1 [CHA] +0 [misc]

Climb -2 = +0 [ranks] +4 [STR] +0 [misc] -6 [ACP]

Craft +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]

Diplomacy +7 = +3 [ranks] +3 [class skill] +1 [CHA] +0 [misc]

Disable Device na = +0 [ranks] +0 [DEX] +0 [misc] -6 [ACP]

Disguise +1 = +0 [ranks] +1 [CHA] +0 [misc]

Escape Artist -6 = +0 [ranks] +0 [DEX] +0 [misc] -6 [ACP]

Fly -6 = +0 [ranks]+0 [DEX] +0 [misc] -6 [ACP]

Handle Animal na = +0 [ranks] +1 [CHA] +0 [misc]

Heal +9 = +3 [ranks] +3 [class skill] +3 [WIS] +0 [misc]

Intimidate +1 = +0 [ranks] +1 [CHA] +0 [misc]

Knowledge (Arcana) na = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]

Knowledge (Dngnrng) na = +0 [ranks] +0 [INT] +0 [misc]

Knowledge (Engnrng) na = +0 [ranks] +0 [INT] +0 [misc]

Knowledge (Geography) na = +0 [ranks] +0 [INT] +0 [misc]

Knowledge (History) na = +0 [ranks] + 0 [class skill] +0 [INT] +0 [misc]

Knowledge (Local) na = +0 [ranks] +0 [INT] +0 [misc]

Knowledge (Nature) na = +0 [ranks] +0 [INT] +0 [misc]

Knowledge (Nobility) +5 = +2 [ranks] +3 [class skill] +0 [INT] +0 [misc]

Knowledge (Planes) na = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]

Knowledge (Religion) +5 = +2 [ranks] +3 [class skill] +0 [INT] +0 [misc]

Linguistics na = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]

Perception +3 = +0 [ranks] +3 [WIS] +0 [misc]

Perform +1 = +0 [ranks] +1 [CHA] +0 [misc]

Profession na = +0 [ranks] +0 [class skill] +3 [WIS] +0 [misc]

Ride -6 = +0 [ranks] +0 [DEX] +0 [misc] -6 [ACP]

Sense Motive +9 = +3 [ranks] +3 [class skill] +3 [WIS] +0 [misc]

Sleight of Hand na = +0 [ranks] +0 [DEX] +0 [misc] -6 [ACP]

Spellcraft +5 = +2 [ranks] +3 [class skill] +0 [INT] +0 [misc]

Stealth -6 = +0 [ranks] +0 [DEX] +0 [misc] -6 [ACP]

Survival +3 = +0 [ranks] +3 [WIS] +0 [misc]

Swim +2 = +0 [ranks] +4 [STR] +0 [misc] -6 [ACP]

Use Magic Device na = +0 [ranks] +1 [CHA] +0 [misc] [/sblock]
[sblock=Equipment]
Code:
[U]Item                             Cost  Weight[/U]
Longsword(mw)                315gp   4lb
Dagger                            2gp    1lb
mace, light                       5gp    4lb
Full platemail (mw)           1,650gp   50lb
+1 heavy steel shield         1,170gp   15lb
Traveler's Outfit                free    0lb
Bedroll                           1sp    5lb
Rope (50'hemp)                    1gp   10lb
Backpack                          2gp    2lb
 -flint and steel                 1gp    0lb
 -torches(4)                      4cp    4lb
 -rations,trail(4days)            2gp    4lb
 -waterskins(2)                   2gp    8lb
 -crowbar                         2gp    5lb
 -hammer                          5sp    2lb
 -pitons(4)                       4sp    2lb
 -sack,empty                      1sp   .5lb
 -spade                           2gp    8lb
 -peasant's outfit                1sp    2lb
Belt Pouch                        1gp   .5lb
 -whetstone                       2cp    1lb
 -mirror,small steel             10gp   .5lb
 -potions:stabilize(2)(lvl0)     50gp   .5lb
 -potions:cure mod.(2)(lvl2)    600gp   .5lb
Scroll Cases(3)                   3gp  1.5lb
 -scroll of comprehend language  25gp    0lb
 -scroll of bless                25gp    0lb
 -scroll of shield of faith      25gp    0lb
note: all scrolls are caster lvl-1
 
[U]Misc Magic[/U]
Amulet of Natural Armor +1    2,000gp    0lb
Circlet of Wisdom +2          4,000gp    0lb
Treasure: 105gp, 7sp, 4cp Gems: 5 x 100gp each

Total weight carried: 132lbs (medium)

Maximum weight possible: 100lbs(light), 101-200lbs(medium), 201-300lbs(heavy) [/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 23
Height: 6'-1'
Weight: 225lbs
Hair Color: light brown (blondish)
Eye Color: brown
Skin Color: lightly complexed

Apperance: Handsome and young, Leopolod has yet to earn a scar in his fight agianst evil. He takes pride in his armor that was crafted just for him and keeps it well maintained. He looks like a knight out of a fairy tale.

Deamenaor: Jovial and always looking on the bright side, Leopolod would have been a noble had his house no fallen out of favor when he was as yet to be born. He looks at everything as a new experience and always says it's the bad ones that teach you the most in life. [/sblock]
[sblock=Background]Born poor in the slums of a slum city one would think Leopolod would have grown to be a man of decite and corruption, but it was not the case. Leopolod grew up near a church of Torma and spent more time watching the gallant knights and holy warriors set out in the name of justice. His parents filling his head with stories of his grand and great grand parents and the noble lives they lived before falling in disfavor.

The children running the streets would tease him but he would not be diswaded. When he was old enough to apperentice he immediately joined the church hoping to follow the knights and their ways but Leo's childhood did leave a small mark on him in that he wasn't virteous enough to become a knight. He did his best but he could not let go and trust enough in himself to be as good a person as brought forth in the tenths. So he became a squire and later when it was known he was chosen to wield the divine powers of Torma in the realm of mortals he was given over to the clergy where he spent almost 6 years learning (more than normal and said because he still dreamed of knghthood) and then another year working as a helper in the field out amongst the depraved people. [/sblock] [/sblock]

Steron%20Vsool.jpg
 
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Padreigh

First Post
Lionel of Fallsbridge

Size: Medium
Gender: Male
Age: 24
Height: 185 cm
Weight: 92 kg
Hair Color: blond
Eye Color: blue
Skin Color: slightly tanned

Apperance and Demeanour: Tall, good-looking, earnest, pious and utterly devoted to his cause, Lionel is in many ways the poster child for his order. Seeing him clad in his black armour with silver decorations, grasping his bastard sword, it becomes clear to any observer that this man means business and is not willing to compromise when it comes to finding and destroying evil in all its forms.
His black armour might seem an odd choice for a Paladin, but he is convinced that Good does not need shiny armour or golden trinkets.


Human Paladin 5 (Favoured class Paladin)

STR 16 DEX 12 CON 14 INT 10 WIS 10 CHA 16

Fort +9 Ref+4 Will +7

HP: 52 (10 + 5x CON Bonus + 4x MAX-2)

AC: 25 (Touch 11, Flatfooted 24)

BAB +5 Melee+8 Ranged +6

Skills
Diplomacy 5 (+11)
Knowledge: Religion 5 (+8)
Sense Motive (+8)

Class Abilities: Aura of Good, Lay on Hands (5), Smite Evile (2), Divine Grace, Divine Health, Aura of Courage, Channel Positive Energy, Divine Bond (Weapon)

Spells per day
1: 2

Feats
Exotic Weapon Proficiency (Bastard Sword)
Wpn Prof. (simple, melee)
Armour Prof. (light, medium, heavy)
Shield Prof. (all but tower)
Shield Focus
Weapon Focus (Bastard Sword)

Traits
Birthmark
Reactionary

Equipment
Full Plate +2
Large Wooden Shield +1
Bastard Sword +1
Longbow
Dagger
Quiver w/20 Arrows
Wand of Cure Lt. Wounds (CL 1)
Backpack
Bedroll
Iron rations (5)
Flint+Steel
Bull's Eye lantern
Oil Flasks (5)
Holy Water (4)
Rope, silk

87 GP
 
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jackslate45

First Post
Anaerion

[sblock=Anaerion]
[sblock=Game Info]
Race: Half Elf
Class: Ranger (favored)
Level: 5
Experience: 10,000 (fast)
Alignment: Chaotic Good
Languages: Common, Elf, Sylvan
Deity: N/A[/sblock]
[sblock=Abilities]
STR: 14 +2
DEX: 21 +5(base 16 - +2 race, +1 at lvl 4 - +2 item)
CON: 12 +1
INT: 12 +1
WIS: 14 +2
CHA: 07 -2[/sblock]
[sblock=Combat]
HP: 52 = [5d10 = 42; Max-2] + 5 [CON] + 5 (favored class bonus)
AC: 19 = 10 + 4 (armor) + 0 (shield) + 0 (feat) + 5 (DEX) + 0 (natural)
AC Touch: 15 = 10 + 5 (DEX)
AC Flatfooted: 14 = 10 + 4 (armor) + 0 (shield) + 0 (feat) + 0 (natural)
INIT: +7 = +5 (DEX) +2 (Trait)
BAB: +5 = +5 (Ranger)
CMB: +7 = +2 (STR) + 5 (BAB)
CMD: 22 = 10 + 2 (STR) + 5 (DEX) + 5 (BAB)
Fort: +6 = +4 (base) + 1 (CON) + 1 (resistance)
Reflex: +10 = +4 (base) + 5 (DEX)+ 1 (resistance)
Will: +4 = +1 (base) + 2 (WIS) + 1 (resistance)
Speed: 30'
Damage Reduction: none
Spell Resistance: none[/sblock]
[sblock=Weapon Stats]
EXAMPLE:
Dagger(melee): +7 = +5 (BAB) + 2(STR)/ DMG = 1d4+2(P or S), CRIT 19-20x2
Dagger(range): +10 = +5(BAB) + 5 (DEX)/ DMG = 1d4+2(P or S), CRIT 19-20x2 +1 Hit/DMG within 30' (PBS)
MWK Composite Longbow (+2 STR): +11 = +5(BAB) + 5 (DEX) +1 (item)/ DMG = 1d8+2(P), CRIT 20x3 +1 Hit/DMG within 30' (PBS)[/sblock]
[sblock=Racial Traits]
Favored Class: Ranger
+2 to One Ability Score(DEX): Half-elf characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-elves have a base speed of 30 feet.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light. See Vision and Light.
Adaptability(Perception): Half-elves receive Skill Focus as a bonus feat at 1st level.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.
Multitalented(Ranger/Rogue): Half-elves choose two favored class at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
[/sblock]
[sblock=Class Features]
Favored Enemy: Undead (Chosen at 1) + 2; Outsider(evil)(Chosen at 5) +4; gains a bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
Track: Gain 1/2 level to Survival skill checks made to follow or identify tracks.
Wild Empathy: This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. (d20 + 3)
Combat Style Feat: Rapid Shot
Endurance:Endurance as a bonus feat at 3rd level
Favored Terrain(Urban): +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).
Hunter's Bond: Gain Animal Companion (Leopard)
Spells: gained at level 4;
[/sblock]
[sblock=Feats & Traits]
Feats:
Race: Skill Focus (Perception)
Class: Armor Proficiency (Light, Medium); Weapon Proficiency(Light Martial); Shield Proficiency(All but Tower);
Lvl 1: Point Blank Shot
(Ranger) Lvl 2: Rapid Shot
(Ranger) Lvl 3: Endurance
Lvl 3: Precice Shot
Lvl 5: Deadly Aim

Traits:
Reactionary: +2 to Initiative
Magical Talent: Gain Light as a SLA 1/day as CL 2
[/sblock]
[sblock=Skills]
Skill Points: 35
Max Ranks: 5
ACP: +0

Skill List:
Acrobatics +5 = +0 [ranks] +5 [DEX] +0 [misc]

Appraise +1 = +0 [ranks] +1 [INT] +0 [misc]

Bluff -2 = +0 [ranks] -2 [CHA] +0 [misc]

Climb 8 = +3 [ranks] +3 [class skill] +2 [STR] +0 [misc]

Craft +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]

Diplomacy -2 = +0 [ranks] -2 [CHA] +0 [misc]

Disguise -2 = +0 [ranks] -2 [CHA] +0 [misc]

Escape Artist +5 = +0 [ranks] +5 [DEX] +0 [misc]

Fly +5 = +0 [ranks]+5 [DEX] +0 [misc]

Handle Animal +6 = +5 [ranks] +3 [class skill] -2 [CHA] +0 [misc]

Heal +2 = +0 [ranks] +2 [WIS] +0 [misc]

Intimidate -2 = +0 [ranks] -2 [CHA] +0 [misc]

Knowledge (Dngnrng) +9 = +5 [ranks] +3 [class skill] +1 [INT] +0 [misc]

Knowledge (Nature) +9 = +5 [ranks] +3 [class skill] +1 [INT] +0 [misc]

Perception +15 = +5 [ranks] +3 [class skill] +2 [WIS] +2 [misc] +3 [feat]

Perform -2 = +0 [ranks] -2 [CHA] +0 [misc]

Profession na = +0 [ranks] +2 [WIS] +0 [misc]

Ride +5 = +0 [ranks] +5 [DEX] +0 [misc]

Sense Motive +2 = +0 [ranks] +2 [WIS] +0 [misc]

Stealth 13 = +5 [ranks] +5 [DEX] +3 [misc]

Survival +10 = +5 [ranks] +3 [class skill] +2 [WIS] +0 [misc]

Swim +2 = +5 [ranks] +2 [STR] +0 [misc]

[/sblock]
[sblock=Equipment]
Code:
Item                             Cost  Weight
Dagger                            2gp    1lb
MWK Composite Longbow (+2 STR)  600gp    1lb
Studded Leather +1            1,175gp   20lb
Traveler's Outfit                free    5lb
Arrows(20)                        1gp    3lb
Efficient Quiver              1,800gp    2lb
 -Cold Iron Arrows (60)           6gp    0lb
Backpack                          2gp    2lb
 -flint and steel                 1gp    0lb
 -Arrows(40)                      2gp    6lb
 -rations,trail(4days)            2gp    4lb
 -waterskins(1)                   1gp    4lb
 -Signet Ring                     5gp    0lb
Belt Pouch                        1gp   .5lb
 -potions:ProtEvil(lvl1)         50gp   .5lb
 -potions:cure mod.(2)(lvl2)    600gp   .5lb
 -Holy and Mistletoe              0gp    0lb
 -Sunrod(2)                       4gp    2lb

 
Misc Magic
Cloak of Resistance +1        1,000gp    1lb
Belt of Dex +2                4,000gp    0lb
Treasure: 140gp, 80 sp Gems: 6 x 100gp each; 1 x 500 gp

Total weight carried: 50.5+ lbs (light)

Maximum weight possible: 58lbs(light), 59-116lbs(medium), 117-175lbs(heavy) [/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 29
Height: 6'-4'
Weight: 220
Hair Color: black
Eye Color: green, with an unsual pattern to the iris like a hawk
Skin Color: dark tan

Apperance: Taller than most, Anaerion stands above the crowd. His hair is quite clean for someone who spends so much time walking around the city.

Deamenaor: A stutter to his speech never prevents Anaerion from doing what he feels is right. He believes that while his speech hinders him, his sharp eye sight has saved him more times than he can count.[/sblock]
[sblock=Background]Known as the "Ghost Hawk", Anaerion has lived in the Xirr for 15 years now. He came to the city at the age of 14 with his parents, but soon lost his mother to disease. His father, a former tracker of wild beasts, taught his son all about the wild. He taught Anaerion so much that Anaerion became a tracker as well.

While in Xirr, he found a stricken leopard and her cubs, and had started to take care of them. While the mother died, he raised and sold tall but one cub. This young animal, which he named Neko, has been his fierce companion in battle since.
[/sblock][/sblock]

[sblock=Animal Companion(Neko)][sblock=Game Info]
Race: leopard Animal Companion
[/sblock]
[sblock=Abilities]
STR: 12 +2
DEX: 21 +5
CON: 13 +1
INT: 02 -4
WIS: 12 +1
CHA: 06 -2[/sblock]
[sblock=Combat]
HP: 23 = [3d8 = 20; Max-2] + 3 [CON]
AC: 17 = 10 + 1 (size) + 5 (DEX) + 1 (natural)
AC Touch: 15 = 10 + 5 (DEX)
AC Flatfooted: 12 = 10 + 1 (size) + 1 (natural)
INIT: +5 = +5 (DEX)
BAB: +2 = +2 (Animal)
CMB: +6 = +5 (DEX) + 2 (BAB) -1 (size)
CMD: 17 = 10 + 1 (STR) + 5 (DEX) + 2 (BAB) -1(size)
CMD(Trip) 21 = 10 + 1 (STR) + 5 (DEX) + 2 (BAB) -1(size) +4 (race)
Fort: +4 = +3 (base) + 1 (CON)
Reflex: +8 = +3 (base) + 5 (DEX)
Will: +2 = +1 (base) + 1 (WIS)
Speed: 50'
Damage Reduction: none
Spell Resistance: none[/sblock]
[sblock=Weapon Stats]
EXAMPLE:
Bite: +8 = +3 (BAB) + 5(DEX)/ DMG = 1d4+1(P or S) + Trip, CRIT 20x2
Clawx2: +8/+8 = +3(BAB) + 5 (DEX)/ DMG = 1d2(P or S), CRIT 20x2
[/sblock]
[sblock=Racial Traits]
low-light vision
scent
+4 on Handle Animal checks by Anaerion
+4 vs trip attacks
+4 stealth in high grass
pounce
rake
[/sblock]
[sblock=Feats & Tricks]
Feats:
Lvl 1: Weapon Finesse
Lvl 3: Agile Maneuvers

Tricks:
Trained for Hunting: Knows attack, down, fetch, heel, seek, and track
Bonus Trick(1): Attack 2 Attacks any target
[/sblock]
[sblock=Skills]
Skill Points: 3
Max Ranks: 3
ACP: +0

Skill List:
Acrobatics +9 = +1 [ranks] +3 [class skill] +5 [DEX] +0 [misc]

Climb +1 = +0 [ranks] +1 [STR]

Escape Artist +5 = +0 [ranks] +5 [DEX] +0 [misc]

Fly +5 = +0 [ranks] +5 [DEX] +0 [misc]

Perception +1 = +0 [ranks] +1 [WIS]

Stealth +9 = +1 [ranks] +5 [DEX] +3 [misc]

Stealth(undergroth) +13 = +1 [ranks] +5 [DEX] +3 [misc] +4 (race)

Survival +5 = +1 [ranks] +3 [class skill] +1 [WIS] +0 [misc]

Swim +1 = +0 [ranks] +1 [STR] +0 [misc]

[/sblock][/sblock]
 
Last edited:

jkason

First Post
Ciperel der Prad'm (in process)

Code:
[B]Name:[/B] Ciperel der Prad'm
[B]Class:[/B] Oracle (favored)
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Darwea* 

[B]Str:[/B] 12  +1 (2p.)      [B]Level:[/B] 5        [B]XP:[/B] 10,950/15,000
[B]Dex:[/B] 14  +2 (5p.)      [B]BAB:[/B] +3         [B]HP:[/B] 35/35 (5d8+3)
[B]Con:[/B] 10  +0 (0p.)      [B]CMB:[/B] +4         [B]ACP:[/B] -1 
[B]Int:[/B] 10  +0 (0p.)      [b]CMD:[/b] 16         [B]Spell Res:[/B] -
[B]Wis:[/B] 10  +0 (0p.)      [B]Speed:[/B] 20'      [B]Spell Save:[/B] -
[B]Cha:[/B] 20* +5 (13p.)     [B]Init:[/B] +2        [B]Spell Fail:[/B] -

* 4th level ability increase

Max -2 HP option after level 1

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +6    +0    +2    +0    +0    +2*  20
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 17

* +1 Dodge, +1 ring protection


                         [B]Base   Mod  Misc*^  Total[/B]
[B]Fort:[/B]                      1    +0    +1   +1
[B]Ref:[/B]                       1    +2    +1   +3
[B]Will:[/B]                      4    +0    +1   +4

* Cloak of Resistance +1
^ add'l +2 vs. charm/compulsion effects


[B]Weapon                  Attack   Damage*    Critical[/B]
MW Morningstar............+5.....1d8+1.........x2
L. Crossbow +1............+6.....1d8+1.........19-20/x2, range 80'


[B]Languages:[/B] 
Common

[B]Abilities:[/B]

--Human--

* +2 one ability score (CHA
* Medium size
* Normal speed (30')
* Bonus Feat
* Skilled (bonus skill point each level)
* Any language as bonus

--Oracle--

* Simple weapon proficiency
* Light & medium armor proficiency
* Non-tower shield proficiency
* Spontaneous Divine Spells
   * Known: orisons (6) DC 15, 1st (4 +2 favored) DC 16, 2nd (2) DC 17
   * Add all 'cure' spells to known list
   * Per day: orisons (at will), 1st (6 +2 CHA), 2nd (4 +1 CHA)

* Mystery (Heavens)
   * Add Fly, Know (arcana), Perception, and Survival to class skills
   * Bonus spells: color spray (2nd), hypnotic pattern (4th)
* Awesome Display (revelation 1st): -5 (CHA mod) effective HD for each creature affected by illusion (pattern)
* Lure of Heavens (revelation 3rd): don't leave tracks, hover 6 inches over ground or liquid.
* Oracle's curse: Lame
   * Base land speed -10'
   * Speed unaffected by encumberance
   * Immune to fatigued condition (5th level)

[b]Traits:[/b]
Fast Talker (+1 Bluff, Bluff is class skill)
Birthmark (Can use as divine focus, +2 vs. charm / compulsion)

[B]Feats:[/B] 
Dodge (1st)
Point Blank Shot (bonus human)
Precise Shot (3rd)

[B]Skill Points:[/B] 15       [B]Max Ranks:[/B] 5
Skills                   Ranks  Mod  Class  ACP  Misc  Total[/B]

Bluff......................5....+5....+3.........+1*....+14
Diplomacy..................5....+5....+3................+13
Know
  Planes...................1....+0....+3................+4
  Religion.................1....+0....+3................+4
  Arcana...................3....+0....+3................+6
Perception.................5....+0....+3................+8
Spellcraft.................5....+0....+3................+8

* Fast Talker trait


[B]Equipment:               Cost  Weight[/B]

--Worn / Carried--
Mithral Breastplate.....4200gp...15lb
Ring of prot +1.........2000gp...--
Cloak Resist +1.........1000gp...1lb

MW Morningstar...........308gp...6lb
Light Crossbow +1.......2335gp....2lb
Bolts (20).................1gp....2lb

Backpack...................2gp....1lb
Signal Whistle.............8sp....--
Spell Component pouch......5gp....2lb
Belt Pouch.................1gp....1/2lb
Explorer's outfit..........free...--

--In Backpack--
Trail rations x 4..........2gp....1lb
Flint and steel............1gp....--
Waterskin..................1gp....1lb
Ink........................8gp....--
Inkpen.....................1sp....--
Parchment x5...............1gp....--
Antitoxin x2.............100gp....--
Scroll: less restore.....150gp....--
Scroll: delay poison.....150gp....--



[B]Total Weight:[/B]40.5lbs      [B]Money:[/B] 20pp 23gp 1sp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                43   86   130   260   650

[B]Age:[/B] 23
[B]Height:[/B] 5'8"
[B]Weight:[/B] 150 lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Strawberry blonde
[B]Skin:[/B] Pale

[sblock=Appearance]Ciperel is thin and wiry, his hair tending to be a bit stringy. While his club foot is unmistakable, people often miss it in the brightness of his eyes and smile[/sblock]
[sblock=Background]Born lame in the plague-riddled city a of Xirr, a place where it was hard enough to fight for survival when one's body was whole, It would have been easy for Ciperel to grow up without hope. But for all that one might claim him cursed for his club foot, the birthmark on his palm in the shape of Darwea's widening gyre* proved to his parents that his was a blessed birth in a city of curses.

They taught Ciperel that he was meant for better things, and he believed them. In a hard world of harsh reality, Ciperel was a dreamer. He often stayed up nights, staring into the heavens, until the night that the heavens stared back. Touched for the second time by the divine, Ciperel now found himself able to channel some small measure of the power of the stars, and he uses his abilities where he can to ease the suffering in an insufferable city.[/sblock]


* Darwea: goddess of exploration and discovery (The Wanderer), her symbol is an ever-widening spiral representative of her tenet of systematic exploration (i.e. it's a search pattern). Feel free to change as you see fit.

[sblock=Notable NPCs]Bum Face Javi: Tumor-faced party contact
[/sblock]


[sblock=Spells Known]Orisons (6)(at will, DC 15): Create Water, Detect Magic, Light, Mending, Purify Food & Drink, Stabilize
1st level (6 + cures + mystery)(8/day, DC 16): Bane, Bless, Comprehend Languages, Divine Favor, Endure Elements, Protection from Evil, Cure Light wounds (Oracle bonus), Color Spray (mystery spell)
2nd level (2 + cures + mystery)(5/day, DC 17): Spiritual Weapon (Warhammer), Hold Person, Cure Moderate Wounds (oracle bonus), Hypnotic Pattern (mystery spell)[/sblock]
 
Last edited:

kinem

Adventurer
Skendra Fen, human male sorcerer

Skendra Fen, human male sorcerer 5
xp (fast) 10,000; favored class: sorcerer; align: chaotic good

[sblock=description]Skendra Fen has brownish skin with a hint of brick-red, and black hair. Though not a tall man at 5' 4", he can be considered handsome. He typically wears a tan explorer's outfit, and though unarmored, bears a morningstar to suggest that he is not to be messed with.

He is not very forthcoming about his ancestry, typically claiming that his parents were immigrants "from the east". He believes that much to be true, but also knows that he bears some red dragon blood from his father's side. His father didn't stick around to raise him, though. As for his mother, she is a successful baker, though Skendra rarely sees her these days. She couldn't control him since he was a young teenager. He has little respect for authority, but tries to remain moral.

He fears that his draconic heritage makes him quick to anger, selfish, and greedy. He sometimes tries to compensate by forcing himself to act and speak more generously than he sincerely feels, as if this could prove that he is not tainted. On the other hand, he is proud of his heritage as a source of power and magic.

He is thoroughly disgusted with the city of Xirr, its plagues and its subservience to plagues. Above all, he fears becoming sick himself.[/sblock]

[sblock=stats]
HD 5d6+15, hp 37
move 30'
AC 16 (+2 natural, +2 dex, +1 dodge, +1 deflection), touch 14, ff 13
w/mage armor: AC 20, touch 14 (18 vs. incorporeal), ff 17
saves: Fort +5, Reflex +4, Will +6
BAB +2, CMB +2, CMD 14

att morningstar +2 melee, damage 1d8, 20/x2

claws (8 rnds/day; magic weapons): att +2/+2 melee, damage 1d4/1d4, 20/x2

ab / bonus (cost)
Str 10 / +0 (0 pts)
Dex 14 / +2 (5 pts)
Con 14 / +2 (5 pts)
Int 11 / +0 (1 pts)
Wis 12 / +1 (2 pts)
Cha 20 / +5 (7 pts, +2 human, +1 level, +2 headband)

feats: Eschew Materials , Dodge, Spell Focus (evocation), Elemental Focus (fire), Combat Casting (+4 to cast def or grappled)

traits: Focused Mind (+2 concentration), Resilient (+1 Fort)

concentration: +12, +16 w/CC (vs DC 15 + 2 x spell lev to cast def)

skills (ranks/tot): bluff 5/13, use magic device 5/13, perception 5/9

Class Skills: The sorcerer's class skills are Appraise (Int), Bluff (Cha), Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha).

Skill Ranks per Level: 3 (human)

spells known @ 5th level: 6 0th, 4 1st, 2 2nd
spells/day: 8 1st, 5 2nd

spells: DC 15 + spell level, * = evoc (+1 DC), & = fire (+1 DC)
0th: acid splash, detect magic, detect poison, mending, ghost sound, dancing lights
1st: burning hands*& (5d4+5, Reflex half DC 18), grease (Reflex neg DC 16), shield (5 min), magic missile (3d4+4), mage armor (5 hr)
2nd: blindness/deafness (Fort neg DC 17), flaming sphere*& (3d6+3; 5 rnds; Reflex neg DC 19), resist energy (resist 10, 50 min)

Draconic bloodline: Red (fire)
Class Skill: Perception.

Bonus Spells: mage armor (3rd), resist energy (5th)

Bonus Feats: Blind-Fight, Great Fortitude, Improved Initiative, Power Attack, Quicken Spell, Skill Focus (Fly), Skill Focus (Knowledge [arcana]), Toughness.

Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.

Claws (Su): Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier. At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.

Dragon Resistances (Ex): At 3rd level, you gain resist 5 against your energy type and a +1 natural armor bonus.

Equipment: 10.5k total
headband of alluring charisma +2, 4k
ring of prot +1, 2k
cloak of resistance +1, 1k
amulet of natural armor +1, 2k
wand of identify (50 chgs), 0.75k
Wand of read magic (50 chgs), 0.375k
antitoxin (x3), 0.15 k
everburning torch, 0.11k
smelling salts, 0.025k
backpack, 0.002k
bedroll, 0.0001k
rope, 50' silk, 0.01k
miniature shovel, 0.01k
rations (trail), 6 days, 0.003k
waterskin, 0.001k
explorer's outfit, 0.01k
pouch, belt, 0.001k
flint & steel, 0.001k
morningstar, 0.008k

43 gp, 9 sp, 0 cp[/sblock]
 

Walking Dad

First Post
Character Sheet:

[sblock=Bowed out]work in progress

Alirion

[sblock=Game Info]
Race: Elf
Class: Alchemist
Level: 5
XP: ?
Alignment: TN
Languages: common, elven
Deity: ?[/sblock]
[sblock=Abilities]
STR: 10 +0 (00pts)
DEX: 16 +3 (05pts) (includes racial bonus)
CON: 12 +1 (05pts)
INT: 18 +4 (07pts) (includes level bonus) (includes racial bonus)
WIS: 12 +1 (02pts)
CHA: 11 +0 (01pts)
[/sblock]
[sblock=Combat]
HP: 13 = [1d8+1=9] +3 [feat] + 1 [fav class]
AC: 19 = 10 + 3 (Dex) + 0 (shield) + 5 (armor)
AC Touch: 12 = 10 + 2 (Dex)
AC Flatfooted: 17 = 10 + 2 (shield) + 5 (armor)
INIT: +3 = +3 (DEX) + 0 (misc)
BAB: +0 = +0 (cleric)
CMB: +3 = +3 (STR) +0 (size) +0 (BAB)
CMD: 15 = +3 (Str) + 2 (Dex) +0 (BAB) + 10
Fort: +3 = +2 (base) + 1 (Con)
Reflex: +2 = +0 (base) + 2 (Dex)
Will: +4 = +2 [base] + 2 [Wis]
Speed: 30'
Damage Reduction: none
Spell Resistance: none[/sblock]
[sblock=Weapon Stats]
Weapon(morningstar): +3 = +0(BAB) +3 (Str) + 0 (feat) + 0 (item) +0 (magic) / 1d8+3 p or b 20/x2
Weapon(light crossbow): +2 = +0(BAB) +2 (Dex) + 0 (feat) + 0 (item) +0 (magic) / 1d8 p 19-20/x2 rn 80ft[/sblock]
[sblock=Racial Traits]
- +2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.
- Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.
- Normal Speed: Elves have a base speed of 30 feet.
- Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. See Vision and Light.
- Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
- Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
- Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.
-Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
- Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
[/sblock]
[sblock=Class Features]
alchemy
bomb 3d6, 12/day
brew potion -> extra bombs (included above)
mutagen
throw anything
discoveries (3)
poison resistance +4
poison use
swift alchemy[/sblock]
[sblock=Feats]
C Throw Anything
C Extra Bomb (instead of brew potion)
1 Point Blank Shot
3 Precise Shot
5 Toughness[/sblock]
[sblock=Traits]
Desperate Concentration = +2 on Concentration checks
= +1 Fort Save
[/sblock]
[sblock=Spells]
DC = 10 + spell level + 3 [INT]
Extracts Known:
7 level 1: Bomber's Eye, Comprehend Languages, Crafter's Fortune, Cure Light Wounds, Disguise Self, Identify, Shield -
2 level 2: Alchemical Allocation, Blur -
[/sblock]
[sblock=Discoveries]
Dillution/Precise bomb
Acid Bomb
[/sblock]
[sblock=Skills]

Skills (7)
Craft Alchemy
Heal
Know Arc
Perception
Spellcraft
Survival
Use Magic Device


Skill Points: 3 = (2 class) +1 (Int)
Max Skill 1
ACP -5
Code:
  Skills                Total   Rank     CS   Ability  ACP  Misc
  Acrobatics              3      0       0       2     -5    
  Appraise                1      0       3       1      0   
  Bluff                   1      0       0       1      0   
  Climb                  -2      0       0       3     -5   
  Craft (       )         1      0       3       1      0   
  Diplomacy               1      0       3       1      0   
  Disable Device                 0       0       2      0   
  Disguise                       0       0       1      0   
  Escape Artist          -3      0       0       2     -5
  Fly                            0       0       2     -5   
  Handle Animal                  0       0       1      0   
  Heal                    2      0       3       2      0   
  Intimidate              1      0       0       1      0 
  Knowledge (Arcana)             0       3       1      0   
  Knowledge (Nature)      5      1       3       1      0   
  Knowledge (Religion)    5      1       3       1      0   
  Linguistics                    0       0       1      0   
  Perception              2      0       0       2      0   
  Perform (       )       1      0       0       1      0   
  Profession                     0       0       1      0   
  Ride                   -3      0       0       2     -5   
  Sense Motive            4      0       3       2      0   +2 (R) 
  Slight of Hand                 0       0       2      0   
  Spellcraft              5      1       3       1      0   
  Stealth                -3      0       0       2     -5   
  Survival                3      0       0       2      0   +1 (R)
  Swim                   -2      0       0       3     -5
  Use Magic Device               0       0       1      0   
  
       * Situational Bonus not included in Total
[/sblock]
[sblock=Equipment]

Code:
(starting 150gp)

Item                        Cost (gold)                 Weight(lbs.)

Explorer's Outfit                0                            8
Morningstar                      8                            6
Crossbow, light                 35                            4
Bolts, crossbow (20)             2                            2
Dagger                           2                            1
Shield, heavy wooden             7                           10
Scale Mail                      50                           30
Holy Symbol, Wooden              1                            0
Whetstone                        0.02                         1
Backpack                         2                            2
- Bedroll                        0.1                          5
- Rations, trail (2 days)        1                            2
- Waterskin (2)                  2                            8
- Rope, hempen (50 ft.)          1                           10
Spell Component Pouch            5                            2
Large Belt Pouch                 1                            0.5
- Sunrods (4)                    8                            4
- Small Mirror                  10                            0.5
133,12

Total Weight: 96 lbs      Money: 4gp 8sp 8cp


                    [B]Lgt   Med   Hvy  Lift   Push[/B]
[B]Max Weight:[/B]         76    153    230   460   1,150
[/sblock]
[sblock=Details]
Size: medium
Gender: male
Age:
25
Height: 5 ft. 9 in.
Weight: 175 lb.
Hair Color: Brown
Eye Color: Green
Skin Color: light tan
Appearance: rugged, handsome
Demeanor: down to earth, cautious
[/sblock]
[sblock=Background]


[/sblock][/sblock]
 
Last edited:

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