UngeheuerLich
Legend
Maybe a standardized attack bonus is not the worst thing to do... at least when the attack damage is still using the attribute...
the attribute requirements for multiclass feats are good enough for me to restrict access to totally unfitting classes. (maybe even use these as requirements for your normal class)
I would however not begin with 5+x as you suggested but with the more balanced 3+level + proficiency bonus and eliminate enhancement bonuses and expertise feat bonuses completely out of your calculation. This way you achieve the smoothest curve.
then you should look at the magic item treshold of monsters and calculate if you get an enhancement bonus out of your magic weapon or not.
the result is a perfectly balanced to hit system where everybody is happy.
notice: in your example, the paladin is hitting with +6 vs AC, the rogue hits with +10 vs Reflex with combat advantage.
Now the question is: is the game balanced for such an equal increase for all? I don´t know, but this is what i would do if i would change anything.
(Defenses are much more difficult, i believe you need to tie a bonus to heavy armor proficiencies and to light armor proficiencies to have the same result)
edit: grapple would be strength + level without any enhancemen bonuses added...
the attribute requirements for multiclass feats are good enough for me to restrict access to totally unfitting classes. (maybe even use these as requirements for your normal class)
I would however not begin with 5+x as you suggested but with the more balanced 3+level + proficiency bonus and eliminate enhancement bonuses and expertise feat bonuses completely out of your calculation. This way you achieve the smoothest curve.
then you should look at the magic item treshold of monsters and calculate if you get an enhancement bonus out of your magic weapon or not.
the result is a perfectly balanced to hit system where everybody is happy.
notice: in your example, the paladin is hitting with +6 vs AC, the rogue hits with +10 vs Reflex with combat advantage.
Now the question is: is the game balanced for such an equal increase for all? I don´t know, but this is what i would do if i would change anything.
(Defenses are much more difficult, i believe you need to tie a bonus to heavy armor proficiencies and to light armor proficiencies to have the same result)
edit: grapple would be strength + level without any enhancemen bonuses added...
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