[Skortched Urf' Studios] What Savage Beasts Released

mcathro

First Post
59153.jpg




The Thinking Races Series provides new takes
on the familiar races of fantasy gaming, and over the
course of the line, will introduce several dozen new
player races and sub-races to the game. This volume
focuses on the most savage and brutal races in the
campaign, those player races who have felt the lash
of a master’s whip and know what it’s like to fight
for their lives on the arena sand.

The clash of steel.

The scent of blood.

Conflict and pain; muscle and power. Life
and death, separated only by the thin edge of a
broadsword.

The savage races are defined by conflict and
tempered by violence.

The races in this book all have one thing in
common: they are all monsters of one breed or
another. They battle in the arena, pitting their lives
against one another for the thrill of the gathered
crowd. They wage great wars and lay waste to
entire kingdoms; they burn, rape and pillage where
and when they choose. Some monsters in humanoid
shape find work as mercenaries or rise to become
savage warlords, their brutality only increasing with
each new conquest.

Power defines a monster’s existence. Might
makes right makes might. The savage power in their
limbs and running through their veins defines these
monsters’ existence, and separates them fundamentally
from the more civilized races.

Many of these savage races share a special
connection to humanity. The Brass Men should have
been human, until it became more profitable to
transform these powerfully built slaves into something
inhuman. The Deershee are a legion of cloned
warriors born from human blood and ingenuity. Half
Orcs are humanity’s bastard children, sometimes
feared, sometimes loved. And the Vier… the Vier
hate us with all that is in them.


For sale now at OBS.
 

log in or register to remove this ad


Remove ads

Top