Monte At Home said:Maybe I misread Sean's article, but I didn't think he was complaining that the monster was too tough. I think he was complaining that it took away all the PC's cool abilities. Basically, that it wasn't a very fun monster to have in your game.
I think that's a valid point.
Ridley's Cohort said:That is to be expected.
RyanD said:
I don't accept that as a suitable response.
There's a technology out there waiting to be developed that will help DMs select challenges for their parties which are fun, require strategy and tactics, and reward the party for overcoming the challenge in an appropriately scaled way.
...
It's an interesting design problem, and it would be a worthwhile effort to find long term, scalable solutions.
Ristamar said:I
On the other hand, his points in the final paragraph were far more interesting and far more worthy of a rant (save for the jab at the creature's name, which I don't think is a big deal). Someone should forward that passage to the Monster Manual II designers.
RyanD said:
The problem is that the input to the EL calculations (the CRs of the monsters, and the tables that generate EL values for mutliple opponents) just doesn't work above a certain level of complexity.
It's also a problem that CR values, in general, aren't derived from a system - they're derived from estimations and guesses - and the higher level the challenge (monster) is, it becomes increasingly less likely that those estimations and guesses will apply across a diverse universe of parties (in other words, the system becomes less valuable over time).
The problem is that some of us don't have as good a judgement as others. For instance, all prestige classes depend on design judgements. There are certainly a number of prestige classes in WoTC's "splatbooks" that demonstrate that the judgement of the author is flawed. Unfortunately, by the time you discover such a flaw, it might be too late to save your campaign (i.e., the prestige class has already been introduced).Monte At Home said:
It is a system, for example, which says that adding 3 levels of druid to a troll and adding 3 levels of fighter to a troll accomplish the same thing (which, I believe, is the biggest problem with the CR system). If we relied more on design judgement, we'd get better accuracy.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.