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SKT - Yakfolk Village makes no sense.
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<blockquote data-quote="Coroc" data-source="post: 8112946" data-attributes="member: 6895991"><p>Has nothing to do with playstyles imho, I mean as a DM you converse the surroundings to your group. If everything is normal then this might be a brief atmospheric detail for better immersion. But if you come to a thermal oasis caused by whatever phenomenon the DM should and will probably point out this anomaly.</p><p>A good DM hereby describes the situation, and (if it is indeed an intended hook for something else) if none of the players catches the bait say something along the lines like e.g. : "You notice that the temperature is very moderate in this village amidst that arctic conditions, and this really makes you wonder".</p><p></p><p>I mean i am fine with the given explanation that fire giants have their lair below the area, so there is a reason why things are like they are, but (i have not read or played the module so forgive me if i am making something up now):</p><p></p><p>Player 1 : It is really warm here, let us ask some of the locals why that is.</p><p>DM : You ask around and they tell you : "Ah make nothing of it it is just the fire giants below"</p><p>Player 2: Ah, then everything is fine, let us continue with our heroic monster slaying and just forget about the surroundings but rather concentrate on the next attack roll.</p><p></p><p>What?</p><p></p><p>Ok if you do not get it: There is fire giants below, so bad evil monsters, what do the players do about it? Do they ignore the dangerous menace or are they heroic enough to seek for an entry to these caves to engage the fire giants, after they did whatever is to do in the slaver village at the end of the world?</p></blockquote><p></p>
[QUOTE="Coroc, post: 8112946, member: 6895991"] Has nothing to do with playstyles imho, I mean as a DM you converse the surroundings to your group. If everything is normal then this might be a brief atmospheric detail for better immersion. But if you come to a thermal oasis caused by whatever phenomenon the DM should and will probably point out this anomaly. A good DM hereby describes the situation, and (if it is indeed an intended hook for something else) if none of the players catches the bait say something along the lines like e.g. : "You notice that the temperature is very moderate in this village amidst that arctic conditions, and this really makes you wonder". I mean i am fine with the given explanation that fire giants have their lair below the area, so there is a reason why things are like they are, but (i have not read or played the module so forgive me if i am making something up now): Player 1 : It is really warm here, let us ask some of the locals why that is. DM : You ask around and they tell you : "Ah make nothing of it it is just the fire giants below" Player 2: Ah, then everything is fine, let us continue with our heroic monster slaying and just forget about the surroundings but rather concentrate on the next attack roll. What? Ok if you do not get it: There is fire giants below, so bad evil monsters, what do the players do about it? Do they ignore the dangerous menace or are they heroic enough to seek for an entry to these caves to engage the fire giants, after they did whatever is to do in the slaver village at the end of the world? [/QUOTE]
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