Slaad Variant Table

Nifft

Penguin Herder
Since it's not in the 3.5e MM, I made up a new one:

Table 0: Mutation Type (d10)
1: Serious Disability
2-3: Cosmetic Disability
4-7: Cosmetic
8-9: Cosmetic Enhancement
0: Serious Enhancement


Then, roll on ONE of the following tables:

Table 1: Serious Disability (d10)
1: Weak: -2d4 Strength
2: Clumsy: -2d4 Dexterity
3: Translucent Flesh: -2d4 Natural Armor
4: Attention Deficit Disorder: 25% chance to lose each action
5: Babbling: cannot stop talking, automatically fails Move Silently checks, cannot communicate or cast spells
6: Wasting Away: no Fast Healing
7: Vulnerable to Energy: no Energy Resistances, and takes +50% extra damage from one energy type (d4):
-- 1: Acid
-- 2: Cold
-- 3: Electricity
-- 4: Fire
8: Stumpy Legs: -50% movement rate, cannot Pounce
9: Daylight Blindness: Dazzled by Daylight spell, automatically fails save vs. Flare
10: Stumpy Arms: -5 ft. reach


Table 2: Cosmetic Disability (d10)
1: Cyclops: -4 to Spot checks, -4 to missile attacks, -2 Initiative
2: Small Mouth: bite deals only 1d8 base damage
3: Only One Arm: -4 to Grapple checks (plus obvious effects)
4: Single Hopping Leg: -10 ft. movement rate, but +10 to Jump checks, and can Pounce just fine
5: Glowing (Ex): the Slaadi sheds light appropriate to its color, illuminating a 30 ft. radius. It always fails Hide checks and cannot benefit from concealment.
6: Annoying Extra Limb: the Slaadi has an extra arm or leg growing out of its body, but the extra limb has a mind of its own. -1 to all actions.
7: Beak: bite deals only 2d4 damage, cannot communicate (but can cast spells)
8: Blood Vulnerability: mortal blood acts as acid to this Slaadi, and it takes 2d4 damage every time it successfully delivers a Bite attack against a mortal.
9: One Big Ear: -4 to Listen checks, -2 Initiative
10: Scrawny: -20 HP


Table 3: Cosmetic Strangeness (d12)
1: Eyes on Stalks (Ex): all-around vision (+2 to Spot, can't be flanked), but eyes are vulnerable to Sundering (10 hp each, re-grow within 1 hour)
2: Lizard Tail: -5 ft. speed, +4 to Grapple, Balance and Swim checks
3: Legless Orb Body (Ex): natural 20 ft. Fly speed (Perfect), no land speed
4: Bat Sight (Ex): the Slaadi has no eyes, but instead has extra bat-like ears, and gains Blindsight 60 ft. (but is effectively blind beyond that range).
5: Gripping Hand: One arm ends in a great talon that cannot make normal attacks, but grants a +10 bonus on Grapple checks.
6: Snake Body: the Slaadi has a serpant's tail in place of legs. -10 ft. land speed, +10 to Swim checks, gains climb and swim speed equal to its newly modified land speed, +4 to Move Silently checks.
7: Willful Extra Limb: 50% chance to gain an extra claw attack, 25% chance to lose action each round.
8: Slime Coating (Ex): +10 to all Escape Artist checks (including opponent's checks)
9: Four Legs: +4 to opposed Trip checks, but cannot jump
10: Bone Plates: +4 Natural Armor, -4 Dexterity
11: Energy Subtype (Ex): this Slaadi gains the [Cold] or [Fire] sub-type, including immunity to its own energy type and +50% damage from its opposed energy type.
12: Metal Skin: +6 Natural Armor, -4 Dexterity, vulnerability to Rust effects


Table 4: Cosmetic Enhancements (d12)
1: Third Eye (Ex): +2 to Spot, Initiative and missile attacks, +60 ft. Darkvision
2: Sabre Teeth (Ex): Bite attack crits 20/x3 (instead of 20/x2)
3: Body Spikes (Ex): as Large Armor Spikes (1d6, 20/x2)
4: Shadowy Body (Ex): gains 50% concealment in less than full sunlight
5: Hypnotic Scales (Ex): as Glowing (above), but the Slaadi acts as a Hypnotic Pattern spell (caster level = HD, save DC is Charisma-based)
6: Glittering (Su): as Glowing (above), but anyone hit by the Slaadi is affected by a Glitterdust effect (caster level = HD, save DC is Charisma-based)
7: Sabre Claws (Ex): Claw attacks crit 19/x2 (instead of 20/x2)
8: Blood Feeder (Ex): successful Bite attack heals 1d8 damage to the Slaadi
9: Double Grin (Ex): this Slaadi has an extra mouth in its abdomen, and can make an extra Bite attack against an opponent within 5 ft.
10: Horns (Ex): this Slaadi gains a Gore attack (as a Minotaur)
11: Useful Arm (Ex): this Slaadi gains an extra Claw attack
12: Big Chicken Wings (Ex): this Slaadi can glide (as Feather Fall)


Table 5: Serious Enhancements (d20)
1: Breath Weapon (Su): every 2d4 rounds, 7d8 damage, DC is Con-based, roll a d6 for type:
-- 1: Sonic (30 ft. cone)
-- 2: Sonic (15 ft. burst, centered on the Slaadi)
-- 3: Fire (30 ft. cone)
-- 4: Cold (30 ft. cone)
-- 5: Acid (60 ft. line)
-- 6: Electricity (60 ft. line)
2: Big Bat Wings: gains a Fly speed equal to land speed +10 ft.
3: Eyes All Over: gains the effects of a Robe of Eyes
4: Chia Frog: this Slaadi has a big plant growing out of its back. Each round, it is 50% likely to be of type Plant, and 50% likely to be of type Outsider.
5: Augmented Claws (Ex): claws deal damage as though they were one size larger, and crit 19/x3.
6: Augmented Bite (Ex): bite deals damage as though it were one size larger, and crits 20/x4.
7: Energized Claws (Su): claws deal extra energy damage as though they had one of the Frost, Flaming, Shocking or Thundering enhancements (d4 to choose).
8: Acidic Drool: bite attack deals +1d6 Acid damage, or +2d10 Acid damage on a critical hit.
9: Tail Stinger (Ex): gains Sting (secondary natural attack), damage 2d6 + poison (DC is Con based, deals 1d8/1d8 Wisdom damage)
10: Temporal Instability (Su): constantly under the effect of the Blink spell (cannot control)
11: Disruptive Claws (Su): casts a targeted Dispel Magic with each successful Claw attack
12: Rainbow Scales (Ex): as Glowing (above), but the Slaadi acts as a Rainbow Pattern spell (caster level = HD, save DC is Charisma-based)
13: Umbral Body: gains total concealment in less than full sunlight
14: Chaotic Flatulance (Su): Stinking Cloud centered on the Slaadi once per minute as a free action
15: Fire Shield (Sp): at will as a standard action
16: Shattering Croak (Su): Shatter at will as a move-equivalent action
17: Blindsight (Ex): range 60 ft.
18: Croak of Chaos (Sp): Word of Chaos 3/day
19: Stone Body: DR 5/--
20: Vindictive Croak: this Slaadi's death causes an explosion in a 30 ft. radius burst, dealing 6d12 Chaos damage to all creatures within the area [Reflex save for half, DC = 10 + 1/2 HD + Con modifier)

-- N
 

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*swipe*

You come up with good ideas, so I'll just keep stealing them. This is now the random table for the Cultists of the Chaotic Blaze, who really enjoy fire's chaos, and therefore get to be cool with crazy mutations.
 


Anabstercorian said:
These are awesome! I'd love to run these through UK's CR scanner. If we were careful, we could determine exactly how these affected CR.

Sure, I'd be happy to hear about it. Frankly, though, as long as most of the very bad ones are -1 CR, and most of the very good one are +1 CR, I'm satisfied throwing them at my PCs and letting the good & bad "average out".

-- N
 

4: Chia Frog: this Slaadi has a big plant growing out of its back. Each round, it is 50% likely to be of type Plant, and 50% likely to be of type Outsider.


Nothing says chaos like being a plant half the time.
 

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