This class seems to have come out really powerful. I've revised it down once already, how does it look? Should maybe be a d10 hit points. Hmm.
Imperial Minotaur
Elite soldiers, blessed by the god of strength, take on his traits and become giants among men, and eventually, minotaurs. I wanted to revise the minotaur myth, that the minotaur was a curse as punishment, into one where the curse is a boon at first.
Prereqs:
BAB +6
Stats Str & Con 17
Feats Track, Endurance
HD d12
Skill points 4 + Int bonus
Class skills: Climb, Intimidate, Intuit Direction, Jump, Listen, Search Spot, Swim, Wilderness Lore
Fort: Fast
Ref, Will: Slow
Level, BAB, Special
1 +0 AC +1 natural
2 +1 Scent
3 +2 Horns
4 +3 AC +2 natural
5 +3 Size (+2 str and con)
6 +4 Natural Cunning
7 +5 AC +3 natural
8 +6 Transformation (1)
9 +6 Size (1 category increase)
10 +7 Transformation (2)
AC: Gains the minotaur's tough hide over the class.
Scent: Gains the scent ability of the minotaur.
Horns: 1d6 + 1/2 str bonus gore, up to 1d8 when large sized
Size: By 5th level, the Imperial has bulked up, gaining a +2 to Str and Con.
By 9th level, he has fully increased to large size, gaining an additional +6 strength, +2 con, +2 natural AC (stacks with the other 3 points), takes -2 Dex, and the Large size penalities to attack and AC (-1).
Natural cunning: As a minotaur, immune to the maze spell, and doesn't get lost in normal mazes, twisting canyons, etc.
Transformation: At 8th level, the Imperial gets hair, and his feet start to harden into hooves. By 10th level, he is completely a minotaur. His type becomes Monstrous Humanoid, his alignment shifts to chaotic, and he often loses what military use he had before as he becomes more feral over the years.
Imperial Minotaur
Elite soldiers, blessed by the god of strength, take on his traits and become giants among men, and eventually, minotaurs. I wanted to revise the minotaur myth, that the minotaur was a curse as punishment, into one where the curse is a boon at first.
Prereqs:
BAB +6
Stats Str & Con 17
Feats Track, Endurance
HD d12
Skill points 4 + Int bonus
Class skills: Climb, Intimidate, Intuit Direction, Jump, Listen, Search Spot, Swim, Wilderness Lore
Fort: Fast
Ref, Will: Slow
Level, BAB, Special
1 +0 AC +1 natural
2 +1 Scent
3 +2 Horns
4 +3 AC +2 natural
5 +3 Size (+2 str and con)
6 +4 Natural Cunning
7 +5 AC +3 natural
8 +6 Transformation (1)
9 +6 Size (1 category increase)
10 +7 Transformation (2)
AC: Gains the minotaur's tough hide over the class.
Scent: Gains the scent ability of the minotaur.
Horns: 1d6 + 1/2 str bonus gore, up to 1d8 when large sized
Size: By 5th level, the Imperial has bulked up, gaining a +2 to Str and Con.
By 9th level, he has fully increased to large size, gaining an additional +6 strength, +2 con, +2 natural AC (stacks with the other 3 points), takes -2 Dex, and the Large size penalities to attack and AC (-1).
Natural cunning: As a minotaur, immune to the maze spell, and doesn't get lost in normal mazes, twisting canyons, etc.
Transformation: At 8th level, the Imperial gets hair, and his feet start to harden into hooves. By 10th level, he is completely a minotaur. His type becomes Monstrous Humanoid, his alignment shifts to chaotic, and he often loses what military use he had before as he becomes more feral over the years.