Slap my macguffin around


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The group needs to collect and destroy not one, not ten, but hundreds of MacGuffins in order to succede in their task. The catch is that the MacGuffins are actually ANY magic item, even those of no significant rarity or power, and a certain ammount of stored power (the XP needed to create the item) needs to be freed from them in order for something kewl to happen. There is no single specific object that needs to be found and the PC's can go about colecting the MacGuffins in any way they choose.

That's basically the plot of Book 3 in the Alsatia game. There is a finite ammount of magic energy in the plane, and the Book 2 BBEG made WAY too many magic items with the help of Hell. Now, magic is declining rapidly and we need to replenish the plane's stores. Unfortunately, many of the magic items were brought to another plane, and our plane has been magically 'locked' to prevent any planar traval (and draining more magic power because fo the lock.)

- Kemrain the MacGuffin.

Tell me you didn't see that one coming.

- Kemrain the Unorigional.
 

Similar to one of Patryn's suggestions:

* Most of the time, the plot centers around gaining the MacGuffin. For a change, start the story arc with the MacGuffin's falling into the PCs' hands, and have them decide what to do with it. (This works best if it'sa powerful object that they can't or don't want to use and can't easily destroy, and several powerful and morally ambiguous parties want to take it from them).

Daniel
 

The Maguffin is very powerfu, but if you lose it something horrible happens to you. (Alladin's Lamp.)

The Maguffin is very powerful, but if you don't get rid of ot something horrible happens to you. (The Bottle Imp.)

The Maguffin is very powerful, but has 'charges', and when the last one is used (everyone in chorus now...) something horrible happens to you.

The Maguffin is very powerful, but if you use it something horrible happens to someone you care about.

*EDIT* The Maguffin is very powerful, but everything that you have heard about it is a lie - In reality you don't want to use it, an neither does anybody else...

The Auld Grump
 
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The McGuffin needs to be taken to the bad guys lair to be destroyed, else the world gets it. The McGuffin in question is a friendly 8 year old girl.

The GM is a git. :)


The McGuffin isn't actually an item, it's something less tangible - knowledge (think Pi!), magic spell, piece of music, etc.
 

Hmmm Egg McGuffin...

The McGuffin is an egg. It can come in any form (human, animal, vegetable, mineral). Whoever is present when it hatches gets a surprise! (good or bad).

A.
 

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